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							86 lines
						
					
					
						
							2.7 KiB
						
					
					
				| #define GLM_ENABLE_EXPERIMENTAL | |
| #include <glm/gtc/noise.hpp> | |
| #include <glm/gtc/type_precision.hpp> | |
| #include <glm/gtx/raw_data.hpp> | |
|  | |
| static int test_simplex_float() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::vec2(0.f, 0.f))) * 255.f)); | |
| 	glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::vec3(0.f, 0.f, 0.f))) * 255.f)); | |
| 	glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_simplex_double() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::dvec2(0.f, 0.f))) * 255.)); | |
| 	glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::dvec3(0.f, 0.f, 0.f))) * 255.)); | |
| 	glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_perlin_float() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f))) * 255.f)); | |
| 	glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f))) * 255.f)); | |
| 	glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_perlin_double() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f))) * 255.)); | |
| 	glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f))) * 255.)); | |
| 	glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_perlin_pedioric_float() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f), glm::vec2(2.0f))) * 255.f)); | |
| 	glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f), glm::vec3(2.0f))) * 255.f)); | |
| 	glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f), glm::vec4(2.0f))) * 255.f)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_perlin_pedioric_double() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f), glm::dvec2(2.0))) * 255.)); | |
| 	glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f), glm::dvec3(2.0))) * 255.)); | |
| 	glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f), glm::dvec4(2.0))) * 255.)); | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_simplex_float(); | |
| 	Error += test_simplex_double(); | |
| 
 | |
| 	Error += test_perlin_float(); | |
| 	Error += test_perlin_double(); | |
| 
 | |
| 	Error += test_perlin_pedioric_float(); | |
| 	Error += test_perlin_pedioric_double(); | |
| 
 | |
| 	return Error; | |
| }
 | |
| 
 |