| 
							
								 | 
							
							/////////////////////////////////////////////////////////////////////////////////////////////////// | 
						
						
						
						
							 | 
							
								 | 
							
							// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) | 
						
						
						
						
							 | 
							
								 | 
							
							/////////////////////////////////////////////////////////////////////////////////////////////////// | 
						
						
						
						
							 | 
							
								 | 
							
							// Created : 2008-03-08 | 
						
						
						
						
							 | 
							
								 | 
							
							// Updated : 2010-01-26 | 
						
						
						
						
							 | 
							
								 | 
							
							// Licence : This source is under MIT License | 
						
						
						
						
							 | 
							
								 | 
							
							// File    : glm/core/func_common.hpp | 
						
						
						
						
							 | 
							
								 | 
							
							/////////////////////////////////////////////////////////////////////////////////////////////////// | 
						
						
						
						
							 | 
							
								 | 
							
							 | 
						
						
						
						
							 | 
							
								 | 
							
							#ifndef glm_core_func_common | 
						
						
						
						
							 | 
							
								 | 
							
							#define glm_core_func_common | 
						
						
						
						
							 | 
							
								 | 
							
							 | 
						
						
						
						
							 | 
							
								 | 
							
							namespace glm | 
						
						
						
						
							 | 
							
								 | 
							
							{ | 
						
						
						
						
							 | 
							
								 | 
							
								namespace test{ | 
						
						
						
						
							 | 
							
								 | 
							
									void main_core_func_common(); | 
						
						
						
						
							 | 
							
								 | 
							
								}//namespace test | 
						
						
						
						
							 | 
							
								 | 
							
							 | 
						
						
						
						
							 | 
							
								 | 
							
								namespace core{ | 
						
						
						
						
							 | 
							
								 | 
							
								namespace function{ | 
						
						
						
						
							 | 
							
								 | 
							
								//! Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace. | 
						
						
						
						
							 | 
							
								 | 
							
								namespace common{ | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns x if x >= 0; otherwise, it returns -x.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genFIType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genFIType abs(genFIType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genFIType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genFIType sign(genFIType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
							    //! Returns a value equal to the nearest integer that is less then or equal to x.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType floor(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns a value equal to the nearest integer to x  | 
						
						
						
						
							 | 
							
								 | 
							
								//! whose absolute value is not larger than the absolute value of x.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType trunc(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns a value equal to the nearest integer to x.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! The fraction 0.5 will round in a direction chosen by the  | 
						
						
						
						
							 | 
							
								 | 
							
								//! implementation, presumably the direction that is fastest.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! This includes the possibility that round(x) returns the  | 
						
						
						
						
							 | 
							
								 | 
							
								//! same value as roundEven(x) for all values of x.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType round(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns a value equal to the nearest integer to x. | 
						
						
						
						
							 | 
							
								 | 
							
								//! A fractional part of 0.5 will round toward the nearest even | 
						
						
						
						
							 | 
							
								 | 
							
								//! integer. (Both 3.5 and 4.5 for x will return 4.0.)  | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType roundEven(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns a value equal to the nearest integer  | 
						
						
						
						
							 | 
							
								 | 
							
								//! that is greater than or equal to x.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
							    template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType ceil(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Return x - floor(x). | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
							    template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType fract(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Modulus. Returns x - y * floor(x / y)  | 
						
						
						
						
							 | 
							
								 | 
							
								//! for each component in x using the floating point value y. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
							    template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType mod( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & y); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Modulus. Returns x - y * floor(x / y)  | 
						
						
						
						
							 | 
							
								 | 
							
								//! for each component in x using the floating point value y. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
							    template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType mod( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & y); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns the fractional part of x and sets i to the integer | 
						
						
						
						
							 | 
							
								 | 
							
								//! part (as a whole number floating point value). Both the | 
						
						
						
						
							 | 
							
								 | 
							
								//! return value and the output parameter will have the same | 
						
						
						
						
							 | 
							
								 | 
							
								//! sign as x. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType modf( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType & i); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
							    //! Returns y if y < x; otherwise, it returns x. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType min( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & y); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType min( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & y); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
							    //! Returns y if x < y; otherwise, it returns x. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType max( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & y); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType max( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & y); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
							    //! Returns min(max(x, minVal), maxVal) for each component in x  | 
						
						
						
						
							 | 
							
								 | 
							
								//! using the floating-point values minVal and maxVal. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType clamp( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & minVal,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & maxVal);  | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType clamp( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x,  | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & minVal,  | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & maxVal);  | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! \return If genTypeU is a floating scalar or vector:  | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of  | 
						
						
						
						
							 | 
							
								 | 
							
								//! x and y using the floating-point value a.  | 
						
						
						
						
							 | 
							
								 | 
							
								//! The value for a is not restricted to the range [0, 1]. | 
						
						
						
						
							 | 
							
								 | 
							
								//! | 
						
						
						
						
							 | 
							
								 | 
							
								//! \return If genTypeU is a boolean scalar or vector:  | 
						
						
						
						
							 | 
							
								 | 
							
								//! Selects which vector each returned component comes | 
						
						
						
						
							 | 
							
								 | 
							
								//! from. For a component of a that is false, the | 
						
						
						
						
							 | 
							
								 | 
							
								//! corresponding component of x is returned. For a | 
						
						
						
						
							 | 
							
								 | 
							
								//! component of a that is true, the corresponding | 
						
						
						
						
							 | 
							
								 | 
							
								//! component of y is returned. Components of x and y that | 
						
						
						
						
							 | 
							
								 | 
							
								//! are not selected are allowed to be invalid floating point | 
						
						
						
						
							 | 
							
								 | 
							
								//! values and will have no effect on the results. Thus, this | 
						
						
						
						
							 | 
							
								 | 
							
								//! provides different functionality than | 
						
						
						
						
							 | 
							
								 | 
							
								//! genType mix(genType x, genType y, genType(a)) | 
						
						
						
						
							 | 
							
								 | 
							
								//! where a is a Boolean vector. | 
						
						
						
						
							 | 
							
								 | 
							
								//!  | 
						
						
						
						
							 | 
							
								 | 
							
								//! From GLSL 1.30.08 specification, section 8.3 | 
						
						
						
						
							 | 
							
								 | 
							
								//!  | 
						
						
						
						
							 | 
							
								 | 
							
								//! \param[in]  x Floating point scalar or vector. | 
						
						
						
						
							 | 
							
								 | 
							
								//! \param[in]  y Floating point scalar or vector. | 
						
						
						
						
							 | 
							
								 | 
							
								//! \param[in]  a Floating point or boolean scalar or vector. | 
						
						
						
						
							 | 
							
								 | 
							
								//! | 
						
						
						
						
							 | 
							
								 | 
							
								// \todo Test when 'a' is a boolean. | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genTypeT, typename genTypeU>  | 
						
						
						
						
							 | 
							
								 | 
							
								genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns 0.0 if x < edge, otherwise it returns 1.0. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType step( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & edge,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType step( | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & edge,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and | 
						
						
						
						
							 | 
							
								 | 
							
								//! performs smooth Hermite interpolation between 0 and 1 | 
						
						
						
						
							 | 
							
								 | 
							
								//! when edge0 < x < edge1. This is useful in cases where | 
						
						
						
						
							 | 
							
								 | 
							
								//! you would want a threshold function with a smooth | 
						
						
						
						
							 | 
							
								 | 
							
								//! transition. This is equivalent to: | 
						
						
						
						
							 | 
							
								 | 
							
								//! genType t; | 
						
						
						
						
							 | 
							
								 | 
							
								//! t = clamp ((x <EFBFBD> edge0) / (edge1 <EFBFBD> edge0), 0, 1); | 
						
						
						
						
							 | 
							
								 | 
							
								//! return t * t * (3 <EFBFBD> 2 * t); | 
						
						
						
						
							 | 
							
								 | 
							
								//! Results are undefined if edge0 >= edge1. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType smoothstep( | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & edge0,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & edge1,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								genType smoothstep( | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & edge0,  | 
						
						
						
						
							 | 
							
								 | 
							
									typename genType::value_type const & edge1,  | 
						
						
						
						
							 | 
							
								 | 
							
									genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns true if x holds a NaN (not a number) | 
						
						
						
						
							 | 
							
								 | 
							
								//! representation in the underlying implementation's set of | 
						
						
						
						
							 | 
							
								 | 
							
								//! floating point representations. Returns false otherwise, | 
						
						
						
						
							 | 
							
								 | 
							
								//! including for implementations with no NaN | 
						
						
						
						
							 | 
							
								 | 
							
								//! representations. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								typename genType::bool_type isnan(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns true if x holds a positive infinity or negative | 
						
						
						
						
							 | 
							
								 | 
							
								//! infinity representation in the underlying implementation's | 
						
						
						
						
							 | 
							
								 | 
							
								//! set of floating point representations. Returns false | 
						
						
						
						
							 | 
							
								 | 
							
								//! otherwise, including for implementations with no infinity | 
						
						
						
						
							 | 
							
								 | 
							
								//! representations. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 1.30.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType>  | 
						
						
						
						
							 | 
							
								 | 
							
								typename genType::bool_type isinf(genType const & x); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns a signed or unsigned integer value representing | 
						
						
						
						
							 | 
							
								 | 
							
								//! the encoding of a floating-point value. The floatingpoint | 
						
						
						
						
							 | 
							
								 | 
							
								//! value's bit-level representation is preserved. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 4.00.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType, typename genIType> | 
						
						
						
						
							 | 
							
								 | 
							
								genIType floatBitsToInt(genType const & value); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns a signed or unsigned integer value representing | 
						
						
						
						
							 | 
							
								 | 
							
								//! the encoding of a floating-point value. The floatingpoint | 
						
						
						
						
							 | 
							
								 | 
							
								//! value's bit-level representation is preserved. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 4.00.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType, typename genUType> | 
						
						
						
						
							 | 
							
								 | 
							
								genUType floatBitsToInt(genType const & value); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Returns a floating-point value corresponding to a signed | 
						
						
						
						
							 | 
							
								 | 
							
								//! or unsigned integer encoding of a floating-point value. | 
						
						
						
						
							 | 
							
								 | 
							
								//! If an inf or NaN is passed in, it will not signal, and the | 
						
						
						
						
							 | 
							
								 | 
							
								//! resulting floating point value is unspecified. Otherwise, | 
						
						
						
						
							 | 
							
								 | 
							
								//! the bit-level representation is preserved. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 4.00.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType, typename genIUType> | 
						
						
						
						
							 | 
							
								 | 
							
								genType intBitsToFloat(genIUType const & value); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Computes and returns a * b + c. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 4.00.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType> | 
						
						
						
						
							 | 
							
								 | 
							
								genType fma(genType const & a, genType const & b, genType const & c); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Splits x into a floating-point significand in the range | 
						
						
						
						
							 | 
							
								 | 
							
								//! [0.5, 1.0) and an integral exponent of two, such that: | 
						
						
						
						
							 | 
							
								 | 
							
								//! x = significand * exp(2, exponent) | 
						
						
						
						
							 | 
							
								 | 
							
								//! The significand is returned by the function and the | 
						
						
						
						
							 | 
							
								 | 
							
								//! exponent is returned in the parameter exp. For a | 
						
						
						
						
							 | 
							
								 | 
							
								//! floating-point value of zero, the significant and exponent | 
						
						
						
						
							 | 
							
								 | 
							
								//! are both zero. For a floating-point value that is an | 
						
						
						
						
							 | 
							
								 | 
							
								//! infinity or is not a number, the results are undefined. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 4.00.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType, typename genIType> | 
						
						
						
						
							 | 
							
								 | 
							
								genType frexp(genType const & x, genIType & exp); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								//! Builds a floating-point number from x and the | 
						
						
						
						
							 | 
							
								 | 
							
								//! corresponding integral exponent of two in exp, returning: | 
						
						
						
						
							 | 
							
								 | 
							
								//! significand * exp(2, exponent) | 
						
						
						
						
							 | 
							
								 | 
							
								//! If this product is too large to be represented in the | 
						
						
						
						
							 | 
							
								 | 
							
								//! floating-point type, the result is undefined. | 
						
						
						
						
							 | 
							
								 | 
							
								//! (From GLSL 4.00.08 specification, section 8.3) | 
						
						
						
						
							 | 
							
								 | 
							
								template <typename genType, typename genIType> | 
						
						
						
						
							 | 
							
								 | 
							
								genType ldexp(genType const & x, genIType const & exp); | 
						
						
						
						
							 | 
							
								 | 
							
							
 | 
						
						
						
						
							 | 
							
								 | 
							
								}//namespace common | 
						
						
						
						
							 | 
							
								 | 
							
								}//namespace function | 
						
						
						
						
							 | 
							
								 | 
							
								}//namespace core | 
						
						
						
						
							 | 
							
								 | 
							
							 | 
						
						
						
						
							 | 
							
								 | 
							
								using namespace core::function::common; | 
						
						
						
						
							 | 
							
								 | 
							
							}//namespace glm | 
						
						
						
						
							 | 
							
								 | 
							
							 | 
						
						
						
						
							 | 
							
								 | 
							
							#include "func_common.inl" | 
						
						
						
						
							 | 
							
								 | 
							
							 | 
						
						
						
						
							 | 
							
								 | 
							
							#endif//glm_core_func_common
 | 
						
						
						
						
							 | 
							
								 | 
							
							
 |