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89 lines
2.3 KiB
89 lines
2.3 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-09-01 |
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// Updated : 2011-09-01 |
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// Licence : This source is under MIT licence |
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// File : test/gtx/string_cast.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/glm.hpp> |
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#include <glm/gtx/string_cast.hpp> |
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#include <iostream> |
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#include <limits> |
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int test_string_cast_scalar() |
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{ |
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int Error = 0; |
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float B1(1.0); |
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std::string B2 = glm::to_string(B1); |
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Error += B2 != std::string("float(1.000000)") ? 1 : 0; |
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double C1(1.0); |
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std::string C2 = glm::to_string(C1); |
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Error += C2 != std::string("double(1.000000)") ? 1 : 0; |
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return Error; |
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} |
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int test_string_cast_vector() |
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{ |
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int Error = 0; |
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glm::vec2 A1(1, 2); |
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std::string A2 = glm::to_string(A1); |
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Error += A2 != std::string("fvec2(1.000000, 2.000000)") ? 1 : 0; |
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glm::vec3 B1(1, 2, 3); |
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std::string B2 = glm::to_string(B1); |
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Error += B2 != std::string("fvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0; |
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glm::vec4 C1(1, 2, 3, 4); |
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std::string C2 = glm::to_string(C1); |
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Error += C2 != std::string("fvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0; |
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glm::ivec2 D1(1, 2); |
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std::string D2 = glm::to_string(D1); |
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Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0; |
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glm::ivec3 E1(1, 2, 3); |
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std::string E2 = glm::to_string(E1); |
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Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0; |
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glm::ivec4 F1(1, 2, 3, 4); |
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std::string F2 = glm::to_string(F1); |
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Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0; |
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glm::dvec2 J1(1, 2); |
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std::string J2 = glm::to_string(J1); |
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Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0; |
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glm::dvec3 K1(1, 2, 3); |
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std::string K2 = glm::to_string(K1); |
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Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0; |
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glm::dvec4 L1(1, 2, 3, 4); |
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std::string L2 = glm::to_string(L1); |
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Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0; |
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return Error; |
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} |
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int test_string_cast_matrix() |
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{ |
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int Error = 0; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_string_cast_scalar(); |
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Error += test_string_cast_vector(); |
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Error += test_string_cast_matrix(); |
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return Error; |
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} |
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