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155 lines
5.1 KiB
155 lines
5.1 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref gtx_euler_angles |
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/// @file glm/gtx/euler_angles.hpp |
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/// @date 2005-12-21 / 2011-06-07 |
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/// @author Christophe Riccio |
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/// |
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/// @see core (dependence) |
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/// @see gtc_half_float (dependence) |
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/// |
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/// @defgroup gtx_euler_angles GLM_GTX_euler_angles |
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/// @ingroup gtx |
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/// |
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/// @brief Build matrices from Euler angles. |
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/// |
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/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. |
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/////////////////////////////////////////////////////////////////////////////////// |
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#ifndef GLM_GTX_euler_angles |
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#define GLM_GTX_euler_angles GLM_VERSION |
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// Dependency: |
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#include "../glm.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_euler_angles extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_euler_angles |
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/// @{ |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleX( |
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T const & angleX); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleY( |
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T const & angleY); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleZ( |
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T const & angleZ); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleXY( |
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T const & angleX, |
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T const & angleY); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleYX( |
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T const & angleY, |
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T const & angleX); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleXZ( |
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T const & angleX, |
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T const & angleZ); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleZX( |
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T const & angle, |
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T const & angleX); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleYZ( |
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T const & angleY, |
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T const & angleZ); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleZY( |
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T const & angleZ, |
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T const & angleY); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> eulerAngleYXZ( |
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T const & yaw, |
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T const & pitch, |
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T const & roll); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat4x4<T, defaultp> yawPitchRoll( |
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T const & yaw, |
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T const & pitch, |
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T const & roll); |
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/// Creates a 2D 2 * 2 rotation matrix from an euler angle. |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat2x2<T, defaultp> orientate2(T const & angle); |
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/// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. |
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/// @see gtx_euler_angles |
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template <typename T> |
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detail::tmat3x3<T, defaultp> orientate3(T const & angle); |
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/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T, precision P> |
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detail::tmat3x3<T, P> orientate3(detail::tvec3<T, P> const & angles); |
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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/// @see gtx_euler_angles |
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template <typename T, precision P> |
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detail::tmat4x4<T, P> orientate4(detail::tvec3<T, P> const & angles); |
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/// @} |
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}//namespace glm |
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#include "euler_angles.inl" |
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#endif//GLM_GTX_euler_angles
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