OpenGL Mathematics (GLM)
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#include <limits>
namespace glm
{
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_FORCE_UNRESTRICTED_FLOAT, "'epsilon' only accepts floating-point inputs");
return std::numeric_limits<genType>::epsilon();
}
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_FORCE_UNRESTRICTED_FLOAT, "'pi' only accepts floating-point inputs");
return static_cast<genType>(3.14159265358979323846264338327950288);
}
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two()
{
return genType(0.877582561890372716130286068203503191);
}
} //namespace glm