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131 lines
4.9 KiB
131 lines
4.9 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref gtx_transform |
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/// @file glm/gtx/transform.hpp |
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/// @date 2005-12-21 / 2011-06-07 |
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/// @author Christophe Riccio |
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/// |
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/// @see core (dependence) |
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/// @see gtc_matrix_transform (dependence) |
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/// @see gtx_transform |
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/// @see gtx_transform2 |
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/// |
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/// @defgroup gtx_transform GLM_GTX_transform |
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/// @ingroup gtx |
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/// |
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/// @brief Add transformation matrices |
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/// |
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/// <glm/gtx/transform.hpp> need to be included to use these functionalities. |
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/////////////////////////////////////////////////////////////////////////////////// |
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#ifndef GLM_GTX_transform |
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#define GLM_GTX_transform GLM_VERSION |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtc/matrix_transform.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_transform extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_transform |
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/// @{ |
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//! Builds a translation 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> translate( |
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T x, T y, T z); |
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> translate( |
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detail::tmat4x4<T> const & m, |
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T x, T y, T z); |
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> translate( |
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detail::tvec3<T> const & v); |
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> rotate( |
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T angle, |
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T x, T y, T z); |
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> rotate( |
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T angle, |
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detail::tvec3<T> const & v); |
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//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> rotate( |
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detail::tmat4x4<T> const & m, |
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T angle, |
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T x, T y, T z); |
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//! Builds a scale 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> scale( |
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T x, T y, T z); |
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//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> scale( |
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detail::tmat4x4<T> const & m, |
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T x, T y, T z); |
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//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> scale( |
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detail::tvec3<T> const & v); |
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/// @} |
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}// namespace glm |
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#include "transform.inl" |
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#endif//GLM_GTX_transform
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