OpenGL Mathematics (GLM)
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// Copyright (C) 2000 Stephen Cleary
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// See http://www.boost.org for updates, documentation, and revision history.
// This file was AUTOMATICALLY GENERATED from "stdin"
// Do NOT include directly!
// Do NOT edit!
template <typename T0>
element_type * construct(const T0 & a0)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1>
element_type * construct(const T0 & a0, const T1 & a1)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1); }
catch (...) { (free)(ret); throw; }
return ret;
}
template <typename T0, typename T1, typename T2>
element_type * construct(const T0 & a0, const T1 & a1, const T2 & a2)
{
element_type * const ret = (malloc)();
if (ret == 0)
return ret;
try { new (ret) element_type(a0, a1, a2); }
catch (...) { (free)(ret); throw; }
return ret;
}