You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							99 lines
						
					
					
						
							2.2 KiB
						
					
					
				
			
		
		
	
	
							99 lines
						
					
					
						
							2.2 KiB
						
					
					
				| #include <glm/ext/vector_ulp.hpp> | |
| #include <glm/ext/vector_relational.hpp> | |
| #include <glm/ext/vector_float4.hpp> | |
| #include <glm/ext/vector_double4.hpp> | |
| #include <glm/ext/vector_int4.hpp> | |
|  | |
| static int test_ulp_float_dist() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec4 const A(1.0f); | |
| 
 | |
| 	glm::vec4 const B = glm::nextFloat(A); | |
| 	Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1; | |
| 	glm::vec4 const C = glm::prevFloat(B); | |
| 	Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1; | |
| 
 | |
| 	glm::ivec4 const D = glm::floatDistance(A, B); | |
| 	Error += D == glm::ivec4(1) ? 0 : 1; | |
| 	glm::ivec4 const E = glm::floatDistance(A, C); | |
| 	Error += E == glm::ivec4(0) ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_ulp_float_step() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::vec4 const A(1.0f); | |
| 
 | |
| 	for(int i = 10; i < 1000; i *= 10) | |
| 	{ | |
| 		glm::vec4 const B = glm::nextFloat(A, i); | |
| 		Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1; | |
| 		glm::vec4 const C = glm::prevFloat(B, i); | |
| 		Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1; | |
| 
 | |
| 		glm::ivec4 const D = glm::floatDistance(A, B); | |
| 		Error += D == glm::ivec4(i) ? 0 : 1; | |
| 		glm::ivec4 const E = glm::floatDistance(A, C); | |
| 		Error += E == glm::ivec4(0) ? 0 : 1; | |
| 	} | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_ulp_double_dist() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::dvec4 const A(1.0); | |
| 
 | |
| 	glm::dvec4 const B = glm::nextFloat(A); | |
| 	Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1; | |
| 	glm::dvec4 const C = glm::prevFloat(B); | |
| 	Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1; | |
| 
 | |
| 	glm::ivec4 const D(glm::floatDistance(A, B)); | |
| 	Error += D == glm::ivec4(1) ? 0 : 1; | |
| 	glm::ivec4 const E = glm::floatDistance(A, C); | |
| 	Error += E == glm::ivec4(0) ? 0 : 1; | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| static int test_ulp_double_step() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	glm::dvec4 const A(1.0); | |
| 
 | |
| 	for(int i = 10; i < 1000; i *= 10) | |
| 	{ | |
| 		glm::dvec4 const B = glm::nextFloat(A, i); | |
| 		Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1; | |
| 		glm::dvec4 const C = glm::prevFloat(B, i); | |
| 		Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1; | |
| 
 | |
| 		glm::ivec4 const D(glm::floatDistance(A, B)); | |
| 		Error += D == glm::ivec4(i) ? 0 : 1; | |
| 		glm::ivec4 const E(glm::floatDistance(A, C)); | |
| 		Error += E == glm::ivec4(0) ? 0 : 1; | |
| 	} | |
| 
 | |
| 	return Error; | |
| } | |
| 
 | |
| int main() | |
| { | |
| 	int Error = 0; | |
| 
 | |
| 	Error += test_ulp_float_dist(); | |
| 	Error += test_ulp_float_step(); | |
| 	Error += test_ulp_double_dist(); | |
| 	Error += test_ulp_double_step(); | |
| 
 | |
| 	return Error; | |
| }
 | |
| 
 |