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50 lines
1.5 KiB
50 lines
1.5 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2009-06-05 |
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// Updated : 2009-06-05 |
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// Licence : This source is under MIT License |
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// File : glm/core/intrinsic_common.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_detail_intrinsic_matrix |
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#define glm_detail_intrinsic_matrix |
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#include "setup.hpp" |
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#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2) |
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# error "SSE2 instructions not supported or enabled" |
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#else |
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#include "intrinsic_geometric.hpp" |
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namespace glm{ |
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namespace detail |
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{ |
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void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); |
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void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]); |
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__m128 sse_mul_ps(__m128 m[4], __m128 v); |
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__m128 sse_mul_ps(__m128 v, __m128 m[4]); |
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void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]); |
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void sse_transpose_ps(__m128 const in[4], __m128 out[4]); |
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void sse_inverse_ps(__m128 const in[4], __m128 out[4]); |
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void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]); |
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__m128 sse_det_ps(__m128 const m[4]); |
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__m128 sse_slow_det_ps(__m128 const m[4]); |
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}//namespace detail |
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}//namespace glm |
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#include "intrinsic_matrix.inl" |
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#endif//GLM_ARCH |
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#endif//glm_detail_intrinsic_matrix
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