You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
96 lines
3.0 KiB
96 lines
3.0 KiB
/////////////////////////////////////////////////////////////////////////////////// |
|
/// OpenGL Mathematics (glm.g-truc.net) |
|
/// |
|
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy |
|
/// of this software and associated documentation files (the "Software"), to deal |
|
/// in the Software without restriction, including without limitation the rights |
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|
/// copies of the Software, and to permit persons to whom the Software is |
|
/// furnished to do so, subject to the following conditions: |
|
/// |
|
/// The above copyright notice and this permission notice shall be included in |
|
/// all copies or substantial portions of the Software. |
|
/// |
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
|
/// THE SOFTWARE. |
|
/// |
|
/// @ref gtx_matrix_transform_2d |
|
/// @file glm/gtc/gtx_matrix_transform_2d.inl |
|
/// @date 2014-02-20 |
|
/// @author Miguel Ángel Pérez Martínez |
|
/////////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
namespace glm |
|
{ |
|
|
|
template <typename T, precision P> |
|
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> translate( |
|
detail::tmat3x3<T, P> const & m, |
|
detail::tvec2<T, P> const & v) |
|
{ |
|
detail::tmat3x3<T, P> Result(m); |
|
Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; |
|
return Result; |
|
} |
|
|
|
|
|
template <typename T, precision P> |
|
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rotate( |
|
detail::tmat3x3<T, P> const & m, |
|
T const & angle) |
|
{ |
|
#ifdef GLM_FORCE_RADIANS |
|
T a = angle; |
|
#else |
|
T a = radians(angle); |
|
#endif |
|
T c = cos(a); |
|
T s = sin(a); |
|
|
|
detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null); |
|
Result[0] = m[0] * c + m[1] * s; |
|
Result[1] = m[0] * -s + m[1] * c; |
|
Result[2] = m[2]; |
|
return Result; |
|
} |
|
|
|
template <typename T, precision P> |
|
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> scale( |
|
detail::tmat3x3<T, P> const & m, |
|
detail::tvec2<T, P> const & v) |
|
{ |
|
detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null); |
|
Result[0] = m[0] * v[0]; |
|
Result[1] = m[1] * v[1]; |
|
Result[2] = m[2]; |
|
return Result; |
|
} |
|
|
|
template <typename T, precision P> |
|
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX( |
|
detail::tmat3x3<T, P> const & m, |
|
T const & y) |
|
{ |
|
detail::tmat3x3<T, P> Result(); |
|
Result[0][1] = y; |
|
return m * Result; |
|
} |
|
|
|
template <typename T, precision P> |
|
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY( |
|
detail::tmat3x3<T, P> const & m, |
|
T const & x) |
|
{ |
|
detail::tmat3x3<T, P> Result(); |
|
Result[1][0] = x; |
|
return m * Result; |
|
} |
|
|
|
}//namespace glm
|
|
|