OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-01-19
// Updated : 2010-01-19
// Licence : This source is under MIT License
// File : gli/core/operator.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_OPERATOR_INCLUDED
#define GLI_OPERATOR_INCLUDED
#include "texture2d.hpp"
namespace gli{
namespace detail
{
}//namespace detail
texture2D operator+(texture2D const & TextureA, texture2D const & TextureB);
texture2D operator-(texture2D const & TextureA, texture2D const & TextureB);
}//namespace gli
#include "operator.inl"
#endif//GLI_OPERATOR_INCLUDED