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121 lines
4.2 KiB
121 lines
4.2 KiB
/// @ref core |
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/// @file glm/glm.hpp |
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/// |
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/// @defgroup core Core features |
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/// |
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/// @brief Features that implement in C++ the GLSL specification as closely as possible. |
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/// |
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/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and |
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/// C++ functions that mirror the GLSL functions. It also includes |
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/// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate |
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/// functions. The C++ types are all based on a basic set of @ref core_template "template types". |
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/// |
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/// The best documentation for GLM Core is the current GLSL specification, |
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/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 |
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/// (pdf file)</a>. |
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/// |
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/// GLM core functionalities require <glm/glm.hpp> to be included to be used. |
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/// |
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/// @defgroup core_types Types |
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/// |
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/// @brief The standard types defined by the specification. |
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/// |
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/// These types are all typedefs of more generalized, template types. To see the definition |
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/// of these template types, go to @ref core_template. |
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/// |
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/// @ingroup core |
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/// |
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/// @defgroup core_precision Precision types |
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/// |
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/// @brief Non-GLSL types that are used to define qualifier-based types. |
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/// |
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/// The GLSL language allows the user to define the qualifier of a particular variable. |
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/// In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility |
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/// with OpenGL ES's qualifier qualifiers, where they @em do have an effect. |
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/// |
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/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: |
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/// a number of typedefs of the @ref core_template that use a particular qualifier. |
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/// |
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/// None of these types make any guarantees about the actual qualifier used. |
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/// |
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/// @ingroup core |
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/// |
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/// @defgroup core_template Template types |
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/// |
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/// @brief The generic template types used as the basis for the core types. |
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/// |
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/// These types are all templates used to define the actual @ref core_types. |
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/// These templates are implementation details of GLM types and should not be used explicitly. |
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/// |
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/// @ingroup core |
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/// |
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/// @defgroup ext Stable extensions |
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/// |
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/// @brief Additional features not specified by GLSL specification. |
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/// |
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/// EXT extensions are fully tested and documented. |
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/// |
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/// Even if it's highly unrecommended, it's possible to include all the extensions at once by |
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/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. |
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/// |
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/// @defgroup gtc Recommended extensions |
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/// |
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/// @brief Additional features not specified by GLSL specification. |
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/// |
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/// GTC extensions aim to be stable with tests and documentation. |
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/// |
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/// Even if it's highly unrecommended, it's possible to include all the extensions at once by |
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/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. |
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/// |
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/// @defgroup gtx Experimental extensions |
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/// |
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/// @brief Experimental features not specified by GLSL specification. |
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/// |
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/// Experimental extensions are useful functions and types, but the development of |
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/// their API and functionality is not necessarily stable. They can change |
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/// substantially between versions. Backwards compatibility is not much of an issue |
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/// for them. |
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/// |
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/// Even if it's highly unrecommended, it's possible to include all the extensions |
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/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be |
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/// included a specific file. |
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/// |
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/// @mainpage OpenGL Mathematics (GLM) |
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/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a> |
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/// - <a href="modules.html">GLM API documentation</a> |
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/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a> |
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#include "detail/_fixes.hpp" |
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#include "detail/setup.hpp" |
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#pragma once |
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#include <cmath> |
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#include <climits> |
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#include <cfloat> |
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#include <limits> |
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#include <cassert> |
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#include "fwd.hpp" |
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#include "vec2.hpp" |
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#include "vec3.hpp" |
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#include "vec4.hpp" |
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#include "mat2x2.hpp" |
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#include "mat2x3.hpp" |
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#include "mat2x4.hpp" |
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#include "mat3x2.hpp" |
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#include "mat3x3.hpp" |
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#include "mat3x4.hpp" |
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#include "mat4x2.hpp" |
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#include "mat4x3.hpp" |
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#include "mat4x4.hpp" |
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#include "trigonometric.hpp" |
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#include "exponential.hpp" |
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#include "common.hpp" |
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#include "packing.hpp" |
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#include "geometric.hpp" |
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#include "matrix.hpp" |
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#include "vector_relational.hpp" |
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#include "integer.hpp"
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