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119 lines
4.4 KiB
119 lines
4.4 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-21 |
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// Updated : 2009-04-29 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/transform.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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// - GLM_GTC_matric_transform |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_transform |
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#define glm_gtx_transform |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtc/matrix_transform.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_transform extension included") |
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#endif |
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namespace glm |
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{ |
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namespace test{ |
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void main_gtx_transform(); |
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}//namespace test |
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namespace gtx{ |
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//! GLM_GTX_transform extension: Add transformation matrices |
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namespace transform |
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{ |
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using namespace gtc::matrix_transform; |
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/// \addtogroup gtx_transform |
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///@{ |
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//! Builds a translation 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> translate( |
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T x, T y, T z); |
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> translate( |
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detail::tmat4x4<T> const & m, |
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T x, T y, T z); |
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> translate( |
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detail::tvec3<T> const & v); |
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> rotate( |
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T angle, |
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T x, T y, T z); |
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> rotate( |
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T angle, |
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detail::tvec3<T> const & v); |
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//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> rotate( |
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detail::tmat4x4<T> const & m, |
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T angle, |
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T x, T y, T z); |
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//! Builds a scale 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> scale( |
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T x, T y, T z); |
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//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> scale( |
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detail::tmat4x4<T> const & m, |
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T x, T y, T z); |
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//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. |
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension |
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//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink |
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template <typename T> |
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detail::tmat4x4<T> scale( |
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detail::tvec3<T> const & v); |
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///@} |
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}//namespace transform |
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}//namespace gtx |
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}//namespace glm |
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#include "transform.inl" |
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namespace glm{using namespace gtx::transform;} |
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#endif//glm_gtx_transform
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