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116 lines
3.3 KiB
116 lines
3.3 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2006-11-02 |
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// Updated : 2009-02-19 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/rotate_vector.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_rotate_vector |
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#define glm_gtx_rotate_vector |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtx/transform.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_rotate_vector extension included") |
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#endif |
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namespace glm |
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{ |
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namespace gtx{ |
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//! GLM_GTX_rotate_vector extension: Function to directly rotate a vector |
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namespace rotate_vector |
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{ |
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using namespace transform; |
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/// \addtogroup gtx_rotate_vector |
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///@{ |
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//! Rotate a two dimensional vector. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec2<T> rotate( |
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const detail::tvec2<T>& v, |
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T angle); |
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//! Rotate a three dimensional vector around an axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec3<T> rotate( |
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const detail::tvec3<T>& v, |
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T angle, |
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const detail::tvec3<T>& normal); |
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//! Rotate a four dimensional vector around an axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec4<T> rotate( |
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const detail::tvec4<T>& v, T angle, |
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const detail::tvec3<T>& normal); |
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//! Rotate a three dimensional vector around the X axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec3<T> rotateX( |
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const detail::tvec3<T>& v, |
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T angle); |
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//! Rotate a three dimensional vector around the Y axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec3<T> rotateY( |
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const detail::tvec3<T>& v, |
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T angle); |
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//! Rotate a three dimensional vector around the Z axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec3<T> rotateZ( |
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const detail::tvec3<T>& v, |
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T angle); |
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//! Rotate a four dimentionnals vector around the X axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec4<T> rotateX( |
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const detail::tvec4<T>& v, |
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T angle); |
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//! Rotate a four dimensional vector around the X axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec4<T> rotateY( |
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const detail::tvec4<T>& v, |
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T angle); |
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//! Rotate a four dimensional vector around the X axis. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tvec4<T> rotateZ( |
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const detail::tvec4<T>& v, |
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T angle); |
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//! Build a rotation matrix from a normal and a up vector. |
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//! From GLM_GTX_rotate_vector extension. |
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template <typename T> |
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detail::tmat4x4<T> orientation( |
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const detail::tvec3<T>& Normal, |
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const detail::tvec3<T>& Up); |
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///@} |
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}//namespace rotate_vector |
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}//namespace gtx |
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}//namespace glm |
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#include "rotate_vector.inl" |
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namespace glm{using namespace gtx::rotate_vector;} |
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#endif//glm_gtx_rotate_vector
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