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137 lines
4.6 KiB
137 lines
4.6 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2005-12-21 |
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// Updated : 2007-08-14 |
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// Licence : This source is under MIT License |
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// File : glm/gtx/euler_angles.hpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Dependency: |
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// - GLM core |
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// - GLM_GTC_half_float |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// ToDo: |
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// - mat2 mat2GTX(const vec2& angles) undefined |
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// - mat3 mat3GTX(const vec2& angles) undefined |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#ifndef glm_gtx_euler_angles |
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#define glm_gtx_euler_angles |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtc/half_float.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_euler_angles extension included") |
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#endif |
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namespace glm{ |
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namespace gtx |
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{ |
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/// @addtogroup gtx_euler_angles |
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/// @{ |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleX( |
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valType const & angleX); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleY( |
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valType const & angleY); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleZ( |
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valType const & angleZ); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleXY( |
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valType const & angleX, |
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valType const & angleY); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleYX( |
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valType const & angleY, |
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valType const & angleX); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleXZ( |
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valType const & angleX, |
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valType const & angleZ); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleZX( |
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valType const & angleZ, |
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valType const & angleX); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleYZ( |
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valType const & angleY, |
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valType const & angleZ); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleZY( |
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valType const & angleZ, |
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valType const & angleY); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> eulerAngleYXZ( |
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valType const & yaw, |
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valType const & pitch, |
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valType const & roll); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename valType> |
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detail::tmat4x4<valType> yawPitchRoll( |
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valType const & yaw, |
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valType const & pitch, |
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valType const & roll); |
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//! Creates a 2D 2 * 2 rotation matrix from an euler angle. |
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//! From GLM_GTX_euler_angles extension. |
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template <typename T> |
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detail::tmat2x2<T> orientate2(T const & angle); |
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//! Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. |
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//! From GLM_GTX_euler_angles extension. |
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template <typename T> |
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detail::tmat3x3<T> orientate3(T const & angle); |
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//! Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename T> |
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detail::tmat3x3<T> orientate3(detail::tvec3<T> const & angles); |
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//! Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
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//! From GLM_GTX_euler_angles extension. |
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template <typename T> |
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detail::tmat4x4<T> orientate4(detail::tvec3<T> const & angles); |
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/// @} |
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}//namespace gtx |
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}//namespace glm |
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#include "euler_angles.inl" |
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#endif//glm_gtx_euler_angles
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