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412 lines
10 KiB
412 lines
10 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// Restrictions: |
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/// By making use of the Software for military purposes, you choose to make |
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/// a Bunny unhappy. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @file test/gtc/gtc_matrix_access.cpp |
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/// @date 2010-09-16 / 2014-11-25 |
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/// @author Christophe Riccio |
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/////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/gtc/matrix_access.hpp> |
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#include <glm/mat2x2.hpp> |
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#include <glm/mat2x3.hpp> |
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#include <glm/mat2x4.hpp> |
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#include <glm/mat3x2.hpp> |
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#include <glm/mat3x3.hpp> |
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#include <glm/mat3x4.hpp> |
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#include <glm/mat4x2.hpp> |
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#include <glm/mat4x3.hpp> |
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#include <glm/mat4x4.hpp> |
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int test_mat2x2_row_set() |
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{ |
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int Error = 0; |
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glm::mat2x2 m(1); |
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m = glm::row(m, 0, glm::vec2( 0, 1)); |
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m = glm::row(m, 1, glm::vec2( 4, 5)); |
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; |
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return Error; |
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} |
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int test_mat2x2_col_set() |
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{ |
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int Error = 0; |
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glm::mat2x2 m(1); |
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m = glm::column(m, 0, glm::vec2( 0, 1)); |
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m = glm::column(m, 1, glm::vec2( 4, 5)); |
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; |
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return Error; |
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} |
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int test_mat2x3_row_set() |
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{ |
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int Error = 0; |
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glm::mat2x3 m(1); |
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m = glm::row(m, 0, glm::vec2( 0, 1)); |
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m = glm::row(m, 1, glm::vec2( 4, 5)); |
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m = glm::row(m, 2, glm::vec2( 8, 9)); |
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; |
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Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; |
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return Error; |
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} |
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int test_mat2x3_col_set() |
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{ |
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int Error = 0; |
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glm::mat2x3 m(1); |
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m = glm::column(m, 0, glm::vec3( 0, 1, 2)); |
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m = glm::column(m, 1, glm::vec3( 4, 5, 6)); |
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; |
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return Error; |
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} |
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int test_mat2x4_row_set() |
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{ |
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int Error = 0; |
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glm::mat2x4 m(1); |
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m = glm::row(m, 0, glm::vec2( 0, 1)); |
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m = glm::row(m, 1, glm::vec2( 4, 5)); |
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m = glm::row(m, 2, glm::vec2( 8, 9)); |
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m = glm::row(m, 3, glm::vec2(12, 13)); |
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1; |
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Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1; |
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Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1; |
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return Error; |
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} |
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int test_mat2x4_col_set() |
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{ |
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int Error = 0; |
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glm::mat2x4 m(1); |
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); |
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); |
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; |
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return Error; |
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} |
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int test_mat3x2_row_set() |
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{ |
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int Error = 0; |
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glm::mat3x2 m(1); |
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m = glm::row(m, 0, glm::vec3( 0, 1, 2)); |
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m = glm::row(m, 1, glm::vec3( 4, 5, 6)); |
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; |
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return Error; |
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} |
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int test_mat3x2_col_set() |
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{ |
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int Error = 0; |
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glm::mat3x2 m(1); |
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m = glm::column(m, 0, glm::vec2( 0, 1)); |
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m = glm::column(m, 1, glm::vec2( 4, 5)); |
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m = glm::column(m, 2, glm::vec2( 8, 9)); |
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; |
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Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; |
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return Error; |
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} |
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int test_mat3x3_row_set() |
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{ |
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int Error = 0; |
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glm::mat3x3 m(1); |
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m = glm::row(m, 0, glm::vec3( 0, 1, 2)); |
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m = glm::row(m, 1, glm::vec3( 4, 5, 6)); |
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m = glm::row(m, 2, glm::vec3( 8, 9, 10)); |
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; |
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Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; |
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return Error; |
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} |
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int test_mat3x3_col_set() |
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{ |
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int Error = 0; |
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glm::mat3x3 m(1); |
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m = glm::column(m, 0, glm::vec3( 0, 1, 2)); |
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m = glm::column(m, 1, glm::vec3( 4, 5, 6)); |
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m = glm::column(m, 2, glm::vec3( 8, 9, 10)); |
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; |
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Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; |
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return Error; |
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} |
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int test_mat3x4_row_set() |
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{ |
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int Error = 0; |
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glm::mat3x4 m(1); |
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m = glm::row(m, 0, glm::vec3( 0, 1, 2)); |
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m = glm::row(m, 1, glm::vec3( 4, 5, 6)); |
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m = glm::row(m, 2, glm::vec3( 8, 9, 10)); |
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m = glm::row(m, 3, glm::vec3(12, 13, 14)); |
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; |
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Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; |
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Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; |
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return Error; |
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} |
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int test_mat3x4_col_set() |
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{ |
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int Error = 0; |
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glm::mat3x4 m(1); |
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); |
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); |
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m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); |
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; |
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Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x2_row_set() |
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{ |
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int Error = 0; |
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glm::mat4x2 m(1); |
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); |
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); |
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x2_col_set() |
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{ |
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int Error = 0; |
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glm::mat4x2 m(1); |
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m = glm::column(m, 0, glm::vec2( 0, 1)); |
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m = glm::column(m, 1, glm::vec2( 4, 5)); |
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m = glm::column(m, 2, glm::vec2( 8, 9)); |
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m = glm::column(m, 3, glm::vec2(12, 13)); |
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1; |
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Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1; |
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Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x3_row_set() |
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{ |
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int Error = 0; |
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glm::mat4x3 m(1); |
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); |
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); |
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m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); |
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; |
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Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x3_col_set() |
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{ |
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int Error = 0; |
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glm::mat4x3 m(1); |
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m = glm::column(m, 0, glm::vec3( 0, 1, 2)); |
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m = glm::column(m, 1, glm::vec3( 4, 5, 6)); |
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m = glm::column(m, 2, glm::vec3( 8, 9, 10)); |
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m = glm::column(m, 3, glm::vec3(12, 13, 14)); |
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1; |
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Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1; |
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Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x4_row_set() |
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{ |
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int Error = 0; |
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glm::mat4 m(1); |
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); |
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); |
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m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); |
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m = glm::row(m, 3, glm::vec4(12, 13, 14, 15)); |
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; |
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; |
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Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; |
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Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x4_col_set() |
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{ |
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int Error = 0; |
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glm::mat4 m(1); |
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); |
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); |
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m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); |
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m = glm::column(m, 3, glm::vec4(12, 13, 14, 15)); |
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; |
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; |
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Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; |
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Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x4_row_get() |
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{ |
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int Error = 0; |
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glm::mat4 m(1); |
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glm::vec4 A = glm::row(m, 0); |
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Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; |
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glm::vec4 B = glm::row(m, 1); |
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Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; |
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glm::vec4 C = glm::row(m, 2); |
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Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; |
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glm::vec4 D = glm::row(m, 3); |
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Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; |
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return Error; |
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} |
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int test_mat4x4_col_get() |
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{ |
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int Error = 0; |
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glm::mat4 m(1); |
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glm::vec4 A = glm::column(m, 0); |
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Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; |
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glm::vec4 B = glm::column(m, 1); |
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Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; |
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glm::vec4 C = glm::column(m, 2); |
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Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; |
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glm::vec4 D = glm::column(m, 3); |
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Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_mat2x2_row_set(); |
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Error += test_mat2x2_col_set(); |
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Error += test_mat2x3_row_set(); |
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Error += test_mat2x3_col_set(); |
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Error += test_mat2x4_row_set(); |
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Error += test_mat2x4_col_set(); |
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Error += test_mat3x2_row_set(); |
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Error += test_mat3x2_col_set(); |
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Error += test_mat3x3_row_set(); |
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Error += test_mat3x3_col_set(); |
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Error += test_mat3x4_row_set(); |
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Error += test_mat3x4_col_set(); |
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Error += test_mat4x2_row_set(); |
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Error += test_mat4x2_col_set(); |
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Error += test_mat4x3_row_set(); |
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Error += test_mat4x3_col_set(); |
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Error += test_mat4x4_row_set(); |
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Error += test_mat4x4_col_set(); |
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Error += test_mat4x4_row_get(); |
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Error += test_mat4x4_col_get(); |
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return Error; |
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}
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