OpenGL Mathematics (GLM)
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/*=============================================================================
Copyright (c) 2006-2007 Tobias Schwinger
Use modification and distribution are subject to the Boost Software
License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
http://www.boost.org/LICENSE_1_0.txt).
==============================================================================*/
#if !defined(BOOST_FUSION_FUNCTIONAL_ADAPTER_LIMITS_HPP_INCLUDED)
# define BOOST_FUSION_FUNCTIONAL_ADAPTER_LIMITS_HPP_INCLUDED
# include <boost/fusion/container/vector/limits.hpp>
# if !defined(BOOST_FUSION_UNFUSED_MAX_ARITY)
# define BOOST_FUSION_UNFUSED_MAX_ARITY 6
# elif BOOST_FUSION_UNFUSED_GENERIC_MAX_ARITY > FUSION_MAX_VECTOR_SIZE
# error "BOOST_FUSION_UNFUSED_GENERIC_MAX_ARITY > FUSION_MAX_VECTOR_SIZE"
# endif
# if !defined(BOOST_FUSION_UNFUSED_TYPED_MAX_ARITY)
# define BOOST_FUSION_UNFUSED_TYPED_MAX_ARITY 6
# elif BOOST_FUSION_UNFUSED_TYPED_MAX_ARITY > FUSION_MAX_VECTOR_SIZE
# error "BOOST_FUSION_UNFUSED_TYPED_MAX_ARITY > FUSION_MAX_VECTOR_SIZE"
# endif
#endif