OpenGL Mathematics (GLM)
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/*=============================================================================
Copyright (c) 2005-2011 Joel de Guzman
Copyright (c) 2005-2006 Dan Marsden
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#if !defined(BOOST_FUSION_DEQUE_LIMITS_26112006_1737)
#define BOOST_FUSION_DEQUE_LIMITS_26112006_1737
#include <boost/fusion/container/vector/limits.hpp>
#if !defined(FUSION_MAX_DEQUE_SIZE)
# define FUSION_MAX_DEQUE_SIZE FUSION_MAX_VECTOR_SIZE
#else
# if FUSION_MAX_DEQUE_SIZE < 3
# undef FUSION_MAX_DEQUE_SIZE
# if (FUSION_MAX_VECTOR_SIZE > 10)
# define FUSION_MAX_DEQUE_SIZE 10
# else
# define FUSION_MAX_DEQUE_SIZE FUSION_MAX_VECTOR_SIZE
# endif
# endif
#endif
#define FUSION_MAX_DEQUE_SIZE_STR BOOST_PP_STRINGIZE(BOOST_FUSION_PP_ROUND_UP(FUSION_MAX_DEQUE_SIZE))
#endif