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				| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net) | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // Created : 2010-09-27 | |
| // Updated : 2010-09-27 | |
| // Licence : This source is under MIT License | |
| // File    : gli/core/texture2D.inl | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
|  | |
| namespace gli | |
| { | |
| 	namespace detail | |
| 	{ | |
| 		inline texture2D::size_type sizeLinear | |
| 		( | |
| 			texture2D const & Texture | |
| 		) | |
| 		{ | |
| 			texture2D::size_type Result = 0; | |
| 			for(texture2D::level_type Level = 0; Level < Texture.levels(); ++Level) | |
| 				Result += sizeLinear(Texture[Level]); | |
| 			return Result; | |
| 		} | |
| 	}//namespace detail | |
|  | |
| 	inline texture2D::texture2D() | |
| 	{} | |
| 
 | |
| 	inline texture2D::texture2D | |
| 	( | |
| 		level_type const & Levels | |
| 	) | |
| 	{ | |
| 		this->Images.resize(Levels); | |
| 	} | |
| 
 | |
| 	//inline texture2D::texture2D | |
| 	//( | |
| 	//	image const & Mipmap,  | |
| 	//	bool GenerateMipmaps // ToDo | |
| 	//) | |
| 	//{ | |
| 	//	//std::size_t Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::max(Mipmap.width(), Mipmap.height())))); | |
| 	//	texture2D::level_type Levels = !GenerateMipmaps ? 1 : std::size_t(glm::log2(float(glm::compMax(Mipmap.dimensions())))); | |
| 	//	this->Mipmaps.resize(Levels); | |
| 	//	this->Mipmaps[0] = Mipmap; | |
|  | |
| 	//	if(GenerateMipmaps) | |
| 	//		this->generateMipmaps(0); | |
| 	//} | |
|  | |
| 	inline texture2D::~texture2D() | |
| 	{} | |
| 
 | |
| 	inline image2D & texture2D::operator[] (level_type const & Level) | |
| 	{ | |
| 		return this->Images[Level]; | |
| 	} | |
| 
 | |
| 	inline image2D const & texture2D::operator[] (level_type const & Level) const | |
| 	{ | |
| 		return this->Images[Level]; | |
| 	} | |
| 
 | |
| 	inline bool texture2D::empty() const | |
| 	{ | |
| 		return this->Images.size() == 0; | |
| 	} | |
| 
 | |
| 	inline texture2D::format_type texture2D::format() const | |
| 	{ | |
| 		return this->Images.empty() ? FORMAT_NULL : this->Images[0].format(); | |
| 	} | |
| 
 | |
| 	inline texture2D::level_type texture2D::levels() const | |
| 	{ | |
| 		return this->Images.size(); | |
| 	} | |
| 
 | |
| 	inline void texture2D::resize | |
| 	( | |
| 		texture2D::level_type const & Levels | |
| 	) | |
| 	{ | |
| 		this->Images.resize(Levels); | |
| 	} | |
| 
 | |
| 	template <typename genType> | |
| 	inline void texture2D::swizzle(gli::comp X, gli::comp Y, gli::comp Z, gli::comp W) | |
| 	{ | |
| 		for(texture2D::level_type Level = 0; Level < this->levels(); ++Level) | |
| 		{ | |
| 			genType * Data = reinterpret_cast<genType*>(this->Images[Level].data()); | |
| 			texture2D::size_type Components = this->Images[Level].components(); | |
| 			//gli::detail::getComponents(this->Images[Level].format()); | |
| 			texture2D::size_type Size = (glm::compMul(this->Images[Level].dimensions()) * Components) / sizeof(genType); | |
| 
 | |
| 			for(texture2D::size_type i = 0; i < Size; ++i) | |
| 			{ | |
| 				genType Copy = Data[i]; | |
| 				if(Components > 0) | |
| 					Data[i][0] = Copy[X]; | |
| 				if(Components > 1) | |
| 					Data[i][1] = Copy[Y]; | |
| 				if(Components > 2) | |
| 					Data[i][2] = Copy[Z]; | |
| 				if(Components > 3) | |
| 					Data[i][3] = Copy[W]; | |
| 			} | |
| 		} | |
| 	} | |
| 
 | |
| /* | |
| 	template <typename T> | |
| 	inline T texture<T>::texture(float x, float y) const | |
| 	{ | |
|         size_type x_below = size_type(std::floor(x * (_width - 1))); | |
| 		size_type x_above = size_type(std::ceil(x * (_width - 1))); | |
|         size_type y_below = size_type(std::floor(y * (_height - 1))); | |
|         size_type y_above = size_type(std::ceil(y * (_height - 1))); | |
|  | |
|         float x_step = 1.0f / float(_width); | |
|         float y_step = 1.0f / float(_height); | |
|  | |
|         float x_below_normalized = float(x_below) / float(_width - 1); | |
|         float x_above_normalized = float(x_above) / float(_width - 1); | |
|         float y_below_normalized = float(y_below) / float(_height - 1); | |
|         float y_above_normalized = float(y_above) / float(_height - 1); | |
| 		 | |
| 		T value1 = _data[x_below + y_below * _width]; | |
| 		T value2 = _data[x_above + y_below * _width]; | |
| 		T value3 = _data[x_above + y_above * _width]; | |
| 		T value4 = _data[x_below + y_above * _width]; | |
|  | |
| 		T valueA = glm::mix(value1, value2, x - x_below_normalized); | |
| 		T valueB = glm::mix(value4, value3, x - x_below_normalized); | |
| 		T valueC = glm::mix(valueA, valueB, y - y_below_normalized); | |
| 		return valueC; | |
| 	} | |
| */ | |
| /* | |
| 	template <typename T> | |
| 	inline T texture(const texture2D<T>& Image2D, const glm::vec2& TexCoord) | |
| 	{ | |
| 		texture2D<T>::size_type s_below = texture2D<T>::size_type(std::floor(TexCoord.s * (Image2D.width() - 1))); | |
| 		texture2D<T>::size_type s_above = texture2D<T>::size_type(std::ceil(TexCoord.s * (Image2D.width() - 1))); | |
|         texture2D<T>::size_type t_below = texture2D<T>::size_type(std::floor(TexCoord.t * (Image2D.height() - 1))); | |
|         texture2D<T>::size_type t_above = texture2D<T>::size_type(std::ceil(TexCoord.t * (Image2D.height() - 1))); | |
|  | |
| 		glm::vec2::value_type s_step = 1.0f / glm::vec2::value_type(Image2D.width()); | |
|         glm::vec2::value_type t_step = 1.0f / glm::vec2::value_type(Image2D.height()); | |
|  | |
|         glm::vec2::value_type s_below_normalized = glm::vec2::value_type(s_below) / glm::vec2::value_type(Image2D.width() - 1); | |
|         glm::vec2::value_type s_above_normalized = glm::vec2::value_type(s_above) / glm::vec2::value_type(Image2D.width() - 1); | |
|         glm::vec2::value_type t_below_normalized = glm::vec2::value_type(t_below) / glm::vec2::value_type(Image2D.height() - 1); | |
|         glm::vec2::value_type t_above_normalized = glm::vec2::value_type(t_above) / glm::vec2::value_type(Image2D.height() - 1); | |
| 		 | |
| 		T value1 = Image2D[s_below + t_below * Image2D.width()]; | |
| 		T value2 = Image2D[s_above + t_below * Image2D.width()]; | |
| 		T value3 = Image2D[s_above + t_above * Image2D.width()]; | |
| 		T value4 = Image2D[s_below + t_above * Image2D.width()]; | |
|  | |
| 		T valueA = glm::mix(value1, value2, TexCoord.s - s_below_normalized); | |
| 		T valueB = glm::mix(value4, value3, TexCoord.s - s_below_normalized); | |
| 		T valueC = glm::mix(valueA, valueB, TexCoord.t - t_below_normalized); | |
| 		return valueC; | |
| 	} | |
|  | |
| 	template <typename T> | |
| 	inline T textureNearest(const texture2D<T>& Image2D, const glm::vec2& TexCoord) | |
| 	{ | |
| 		texture2D<T>::size_type s = texture2D<T>::size_type(glm::roundGTX(TexCoord.s * (Image2D.width() - 1))); | |
|         texture2D<T>::size_type t = texture2D<T>::size_type(std::roundGTX(TexCoord.t * (Image2D.height() - 1))); | |
|  | |
| 		return Image2D[s + t * Image2D.width()]; | |
| 	} | |
| */ | |
| 
 | |
| namespace wip | |
| { | |
| 	//////////////// | |
| 	// image | |
| /* | |
| 	//  | |
| 	template | |
| 	< | |
| 		typename coordType | |
| 	> | |
| 	template | |
| 	< | |
| 		typename genType,  | |
| 		template <typename> class surface | |
| 	> | |
| 	typename texture2D<genType, surface>::value_type &  | |
| 	texture2D<genType, surface>::image_impl<coordType>::operator()  | |
| 	( | |
| 		coordType const & Coord | |
| 	) | |
| 	{ | |
| 		 | |
| 	} | |
| */ | |
| /* | |
| 	//  | |
| 	template | |
| 	< | |
| 		typename coordType | |
| 	> | |
| 	template | |
| 	< | |
| 		typename genType,  | |
| 		template <typename> class surface | |
| 	> | |
| 	typename texture2D<genType, surface>::value_type const &  | |
| 	texture2D<genType, surface>::image_impl::operator() | |
| 	( | |
| 		coordType const & Coord | |
| 	) const | |
| 	{ | |
| 		return value_type(0); | |
| 	} | |
| */ | |
| /* | |
| 	// | |
| 	template | |
| 	< | |
| 		typename coordType | |
| 	> | |
| 	template | |
| 	< | |
| 		typename genType,  | |
| 		template <typename> class surface | |
| 	> | |
| 	void texture2D<genType, surface>::image_impl::operator() | |
| 	( | |
| 		coordType const & Coord | |
| 	) const | |
| 	{ | |
| 		 | |
| 	} | |
| */ | |
| 	//// | |
| 	//template | |
| 	//< | |
| 	//	typename genType,  | |
| 	//	template <typename> class surface | |
| 	//> | |
| 	//template | |
| 	//< | |
| 	//	typename coordType | |
| 	//> | |
| 	//typename texture2D<genType, surface>::value_type const &  | |
| 	//texture2D<genType, surface>::image_impl::operator() | |
| 	//( | |
| 	//	coordType const & Coord | |
| 	//) const | |
| 	//{ | |
| 	//	return value_type(0); | |
| 	//} | |
|  | |
| 	////////////////// | |
| 	//// texture2D | |
|  | |
| 	////  | |
| 	//template | |
| 	//< | |
| 	//	typename genType,  | |
| 	//	template <typename> class surface | |
| 	//> | |
| 	//typename texture2D<genType, surface>::level_type texture2D<genType, surface>::levels() const | |
| 	//{ | |
| 	//	return this->Mipmaps.size(); | |
| 	//} | |
|  | |
| 	////  | |
| 	//template | |
| 	//< | |
| 	//	typename genType,  | |
| 	//	template <typename> class surface | |
| 	//> | |
| 	//typename texture2D<genType, surface>::image & texture2D<genType, surface>::operator[]  | |
| 	//( | |
| 	//	typename texture2D<genType, surface>::level_type Level | |
| 	//) | |
| 	//{ | |
| 	//	return this->Mipmaps[Level]; | |
| 	//} | |
|  | |
| 	////  | |
| 	//template | |
| 	//< | |
| 	//	typename genType,  | |
| 	//	template <typename> class surface | |
| 	//> | |
| 	//typename texture2D<genType, surface>::image const & texture2D<genType, surface>::operator[]  | |
| 	//( | |
| 	//	typename texture2D<genType, surface>::level_type Level | |
| 	//) const | |
| 	//{ | |
| 	//	return this->Mipmaps[Level]; | |
| 	//} | |
|  | |
| }//namespace wip | |
| }//namespace gli
 | |
| 
 |