You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
203 lines
4.3 KiB
203 lines
4.3 KiB
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
// Created : 2010-09-16 |
|
// Updated : 2010-09-16 |
|
// Licence : This source is under MIT licence |
|
// File : test/gtc/swizzle.cpp |
|
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include <glm/glm.hpp> |
|
#include <glm/gtc/swizzle.hpp> |
|
|
|
int test_swizzle_vec4_ref_dynamic() |
|
{ |
|
int Error = 0; |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
glm::ivec4 B(2, 1, 0, 3); |
|
glm::swizzle(A, glm::Z, glm::Y, glm::X, glm::W) = B; |
|
Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
glm::ivec3 B(2, 1, 0); |
|
glm::swizzle(A, glm::Z, glm::Y, glm::X) = B; |
|
Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
glm::ivec2 B(2, 1); |
|
glm::swizzle(A, glm::Z, glm::Y) = B; |
|
Error += (A.z == B.x && A.y == B.y) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
int B(2); |
|
glm::swizzle(A, glm::Z) = B; |
|
Error += (A.z == B) ? 0 : 1; |
|
} |
|
|
|
return Error; |
|
} |
|
|
|
int test_swizzle_vec4_ref_static() |
|
{ |
|
int Error = 0; |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
glm::ivec4 B(2, 1, 0, 3); |
|
glm::swizzle<glm::Z, glm::Y, glm::X, glm::W>(A) = B; |
|
Error += (A.z == B.x && A.y == B.y && A.x == B.z && A.w == B.w) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
glm::ivec3 B(2, 1, 0); |
|
glm::swizzle<glm::Z, glm::Y, glm::X>(A) = B; |
|
Error += (A.z == B.x && A.y == B.y && A.x == B.z) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
glm::ivec2 B(2, 1); |
|
glm::swizzle<glm::Z, glm::Y>(A) = B; |
|
Error += (A.z == B.x && A.y == B.y) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 A(0, 1, 2, 3); |
|
int B(2); |
|
glm::swizzle<glm::Z>(A) = B; |
|
Error += (A.z == B) ? 0 : 1; |
|
} |
|
|
|
return Error; |
|
} |
|
|
|
int test_swizzle_vec4_const_dynamic() |
|
{ |
|
int Error = 0; |
|
|
|
glm::ivec4 A(0, 1, 2, 3); |
|
glm::ivec4 B = glm::swizzle(A, glm::B, glm::G, glm::R, glm::A); |
|
Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1; |
|
|
|
glm::ivec3 C = glm::swizzle(A, glm::W, glm::Y, glm::Z); |
|
Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1; |
|
|
|
glm::ivec2 D = glm::swizzle(A, glm::W, glm::X); |
|
Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1; |
|
|
|
int E = glm::swizzle(A, glm::Q); |
|
Error += (E == 3) ? 0 : 1; |
|
|
|
return Error; |
|
} |
|
|
|
int test_swizzle_vec4_const_static() |
|
{ |
|
int Error = 0; |
|
|
|
glm::ivec4 A(0, 1, 2, 3); |
|
|
|
glm::ivec4 B = glm::swizzle<glm::B, glm::G, glm::R, glm::A>(A); |
|
Error += (glm::all(glm::equal(glm::ivec4(2, 1, 0, 3), B))) ? 0 : 1; |
|
|
|
glm::ivec3 C = glm::swizzle<glm::W, glm::Y, glm::Z>(A); |
|
Error += (glm::all(glm::equal(glm::ivec3(3, 1, 2), C))) ? 0 : 1; |
|
|
|
glm::ivec2 D = glm::swizzle<glm::W, glm::X>(A); |
|
Error += (glm::all(glm::equal(glm::ivec2(3, 0), D))) ? 0 : 1; |
|
|
|
int E = glm::swizzle<glm::Q>(A); |
|
Error += (E == 3) ? 0 : 1; |
|
|
|
return Error; |
|
} |
|
|
|
int test_swizzle_vec3_partial() |
|
{ |
|
int Error = 0; |
|
|
|
glm::ivec3 A(0, 1, 2); |
|
|
|
{ |
|
glm::ivec3 B(A.swizzle(glm::R, glm::G, glm::B)); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec3 B(A.swizzle(glm::R, glm::G), 2); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec3 B(0, A.swizzle(glm::G, glm::B)); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
return Error; |
|
} |
|
|
|
int test_swizzle_vec4_partial() |
|
{ |
|
int Error = 0; |
|
|
|
glm::ivec4 A(0, 1, 2, 3); |
|
|
|
{ |
|
glm::ivec4 B(A.swizzle(glm::R, glm::G, glm::B), 3); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 B(A.swizzle(glm::R, glm::G), 2, 3); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 B(0, A.swizzle(glm::G, glm::B), 3); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 B(0, 1, A.swizzle(glm::B, glm::A)); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 B(A.swizzle(glm::X, glm::Y), A.swizzle(glm::Z, glm::W)); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 B(A.swizzle(glm::X, glm::Y), glm::vec2(2, 3)); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
{ |
|
glm::ivec4 B(glm::vec2(0, 1), A.swizzle(glm::Z, glm::W)); |
|
Error += (A == B) ? 0 : 1; |
|
} |
|
|
|
return Error; |
|
} |
|
|
|
int main() |
|
{ |
|
int Error = 0; |
|
Error += test_swizzle_vec3_partial(); |
|
Error += test_swizzle_vec4_ref_dynamic(); |
|
Error += test_swizzle_vec4_ref_static(); |
|
Error += test_swizzle_vec4_const_dynamic(); |
|
Error += test_swizzle_vec4_const_static(); |
|
Error += test_swizzle_vec4_partial(); |
|
|
|
return Error; |
|
}
|
|
|