OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-02-20
// Updated : 2010-02-20
// Licence : This source is under MIT License
// File : glm/gtc/swizzle.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtc_swizzle
#define glm_gtc_swizzle
// Dependency:
#include "../glm.hpp"
#include "../gtc/type_precision.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTC_swizzle extension included")
#endif
namespace glm
{
namespace test{
void main_gtc_swizzle();
}//namespace test
namespace gtc{
//! GLM_GTC_swizzle extension
namespace swizzle
{
using namespace gtc::half_float;
template <typename T, template <typename> class vecType>
T const & swizzle(
vecType<T> const & v,
comp x);
template <typename T, template <typename> class vecType>
detail::tvec2<T> const & swizzle(
vecType<T> const & v,
comp x, comp y);
template <typename T, template <typename> class vecType>
detail::tvec3<T> const & swizzle(
vecType<T> const & v,
comp x, comp y, comp z);
template <typename T, template <typename> class vecType>
detail::tvec4<T> const & swizzle(
vecType<T> const & v,
comp x, comp y, comp z, comp w);
template <typename T, template <typename> class vecType>
T & swizzle(
vecType<T> & v,
comp x);
template <typename T, template <typename> class vecType>
detail::tref2<T> swizzle(
vecType<T> & v,
comp x, comp y);
template <typename T, template <typename> class vecType>
detail::tref3<T> swizzle(
vecType<T> & v,
comp x, comp y, comp z);
template <typename T, template <typename> class vecType>
detail::tref4<T> swizzle(
vecType<T> & v,
comp x, comp y, comp z, comp w);
# define static_swizzle1(TYPE, SIZE) \
template <comp x> \
inline TYPE swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return v[x];} \
\
template <comp x> \
inline TYPE& swizzle(detail::tvec##SIZE<TYPE> & v) \
{return v[x];}
static_swizzle1(detail::float16, 2)
static_swizzle1(detail::float16, 3)
static_swizzle1(detail::float16, 4)
static_swizzle1(detail::float32, 2)
static_swizzle1(detail::float32, 3)
static_swizzle1(detail::float32, 4)
static_swizzle1(detail::float64, 2)
static_swizzle1(detail::float64, 3)
static_swizzle1(detail::float64, 4)
static_swizzle1(detail::int8, 2)
static_swizzle1(detail::int8, 3)
static_swizzle1(detail::int8, 4)
static_swizzle1(detail::int16, 2)
static_swizzle1(detail::int16, 3)
static_swizzle1(detail::int16, 4)
static_swizzle1(detail::int32, 2)
static_swizzle1(detail::int32, 3)
static_swizzle1(detail::int32, 4)
static_swizzle1(detail::int64, 2)
static_swizzle1(detail::int64, 3)
static_swizzle1(detail::int64, 4)
static_swizzle1(detail::uint8, 2)
static_swizzle1(detail::uint8, 3)
static_swizzle1(detail::uint8, 4)
static_swizzle1(detail::uint16, 2)
static_swizzle1(detail::uint16, 3)
static_swizzle1(detail::uint16, 4)
static_swizzle1(detail::uint32, 2)
static_swizzle1(detail::uint32, 3)
static_swizzle1(detail::uint32, 4)
static_swizzle1(detail::uint64, 2)
static_swizzle1(detail::uint64, 3)
static_swizzle1(detail::uint64, 4)
# define static_swizzle2_const(TYPE) \
template <comp x, comp y> \
inline TYPE swizzle(TYPE const & v) \
{return TYPE(v[x], v[y]);}
# define static_swizzle3_const(TYPE) \
template <comp x, comp y, comp z> \
inline TYPE swizzle(TYPE const & v) \
{return TYPE(v[x], v[y], v[z]);}
# define static_swizzle4_const(TYPE) \
template <comp x, comp y, comp z, comp w> \
inline TYPE swizzle(TYPE const & v) \
{return TYPE(v[x], v[y], v[z], v[w]);}
/*
# define static_swizzle2_const(TYPE, SIZE) \
template <comp x, comp y> \
inline detail::tvec2<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return detail::tvec2<TYPE>(v[x], v[y]);}
# define static_swizzle3_const(TYPE, SIZE) \
template <comp x, comp y, comp z> \
inline detail::tvec3<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return detail::tvec3<TYPE>(v[x], v[y], v[z]);}
# define static_swizzle4_const(TYPE, SIZE) \
template <comp x, comp y, comp z, comp w> \
inline detail::tvec4<TYPE> swizzle(detail::tvec##SIZE<TYPE> const & v) \
{return detail::tvec4<TYPE>(v[x], v[y], v[z], v[w]);}
*/
static_swizzle2_const(glm::f16vec2);
static_swizzle2_const(glm::f16vec3);
static_swizzle2_const(glm::f16vec4);
static_swizzle2_const(glm::f32vec2);
static_swizzle2_const(glm::f32vec3);
static_swizzle2_const(glm::f32vec4);
static_swizzle2_const(glm::f64vec2);
static_swizzle2_const(glm::f64vec3);
static_swizzle2_const(glm::f64vec4);
static_swizzle2_const(glm::i8vec2);
static_swizzle2_const(glm::i8vec3);
static_swizzle2_const(glm::i8vec4);
static_swizzle2_const(glm::i16vec2);
static_swizzle2_const(glm::i16vec3);
static_swizzle2_const(glm::i16vec4);
static_swizzle2_const(glm::i32vec2);
static_swizzle2_const(glm::i32vec3);
static_swizzle2_const(glm::i32vec4);
static_swizzle2_const(glm::i64vec2);
static_swizzle2_const(glm::i64vec3);
static_swizzle2_const(glm::i64vec4);
static_swizzle2_const(glm::u8vec2);
static_swizzle2_const(glm::u8vec3);
static_swizzle2_const(glm::u8vec4);
static_swizzle2_const(glm::u16vec2);
static_swizzle2_const(glm::u16vec3);
static_swizzle2_const(glm::u16vec4);
static_swizzle2_const(glm::u32vec2);
static_swizzle2_const(glm::u32vec3);
static_swizzle2_const(glm::u32vec4);
static_swizzle2_const(glm::u64vec2);
static_swizzle2_const(glm::u64vec3);
static_swizzle2_const(glm::u64vec4);
static_swizzle3_const(glm::f16vec2);
static_swizzle3_const(glm::f16vec3);
static_swizzle3_const(glm::f16vec4);
static_swizzle3_const(glm::f32vec2);
static_swizzle3_const(glm::f32vec3);
static_swizzle3_const(glm::f32vec4);
static_swizzle3_const(glm::f64vec2);
static_swizzle3_const(glm::f64vec3);
static_swizzle3_const(glm::f64vec4);
static_swizzle3_const(glm::i8vec2);
static_swizzle3_const(glm::i8vec3);
static_swizzle3_const(glm::i8vec4);
static_swizzle3_const(glm::i16vec2);
static_swizzle3_const(glm::i16vec3);
static_swizzle3_const(glm::i16vec4);
static_swizzle3_const(glm::i32vec2);
static_swizzle3_const(glm::i32vec3);
static_swizzle3_const(glm::i32vec4);
static_swizzle3_const(glm::i64vec2);
static_swizzle3_const(glm::i64vec3);
static_swizzle3_const(glm::i64vec4);
static_swizzle3_const(glm::u8vec2);
static_swizzle3_const(glm::u8vec3);
static_swizzle3_const(glm::u8vec4);
static_swizzle3_const(glm::u16vec2);
static_swizzle3_const(glm::u16vec3);
static_swizzle3_const(glm::u16vec4);
static_swizzle3_const(glm::u32vec2);
static_swizzle3_const(glm::u32vec3);
static_swizzle3_const(glm::u32vec4);
static_swizzle3_const(glm::u64vec2);
static_swizzle3_const(glm::u64vec3);
static_swizzle3_const(glm::u64vec4);
static_swizzle4_const(glm::f16vec2);
static_swizzle4_const(glm::f16vec3);
static_swizzle4_const(glm::f16vec4);
static_swizzle4_const(glm::f32vec2);
static_swizzle4_const(glm::f32vec3);
static_swizzle4_const(glm::f32vec4);
static_swizzle4_const(glm::f64vec2);
static_swizzle4_const(glm::f64vec3);
static_swizzle4_const(glm::f64vec4);
static_swizzle4_const(glm::i8vec2);
static_swizzle4_const(glm::i8vec3);
static_swizzle4_const(glm::i8vec4);
static_swizzle4_const(glm::i16vec2);
static_swizzle4_const(glm::i16vec3);
static_swizzle4_const(glm::i16vec4);
static_swizzle4_const(glm::i32vec2);
static_swizzle4_const(glm::i32vec3);
static_swizzle4_const(glm::i32vec4);
static_swizzle4_const(glm::i64vec2);
static_swizzle4_const(glm::i64vec3);
static_swizzle4_const(glm::i64vec4);
static_swizzle4_const(glm::u8vec2);
static_swizzle4_const(glm::u8vec3);
static_swizzle4_const(glm::u8vec4);
static_swizzle4_const(glm::u16vec2);
static_swizzle4_const(glm::u16vec3);
static_swizzle4_const(glm::u16vec4);
static_swizzle4_const(glm::u32vec2);
static_swizzle4_const(glm::u32vec3);
static_swizzle4_const(glm::u32vec4);
static_swizzle4_const(glm::u64vec2);
static_swizzle4_const(glm::u64vec3);
static_swizzle4_const(glm::u64vec4);
# define static_swizzle2_ref(TYPE) \
template <glm::comp x, glm::comp y> \
inline glm::detail::tref2<typename TYPE::value_type> swizzle(TYPE & v) \
{return glm::detail::tref2<typename TYPE::value_type>(v[x], v[y]);}
# define static_swizzle3_ref(TYPE) \
template <glm::comp x, glm::comp y, glm::comp z> \
inline glm::detail::tref3<typename TYPE::value_type> swizzle(TYPE & v) \
{return glm::detail::tref3<typename TYPE::value_type>(v[x], v[y], v[z]);}
# define static_swizzle4_ref(TYPE) \
template <glm::comp x, glm::comp y, glm::comp z, glm::comp w> \
inline glm::detail::tref4<typename TYPE::value_type> swizzle(TYPE & v) \
{return glm::detail::tref4<typename TYPE::value_type>(v[x], v[y], v[z], v[w]);}
static_swizzle2_ref(glm::f16vec2);
static_swizzle2_ref(glm::f16vec3);
static_swizzle2_ref(glm::f16vec4);
static_swizzle2_ref(glm::f32vec2);
static_swizzle2_ref(glm::f32vec3);
static_swizzle2_ref(glm::f32vec4);
static_swizzle2_ref(glm::f64vec2);
static_swizzle2_ref(glm::f64vec3);
static_swizzle2_ref(glm::f64vec4);
static_swizzle2_ref(glm::i8vec2);
static_swizzle2_ref(glm::i8vec3);
static_swizzle2_ref(glm::i8vec4);
static_swizzle2_ref(glm::i16vec2);
static_swizzle2_ref(glm::i16vec3);
static_swizzle2_ref(glm::i16vec4);
static_swizzle2_ref(glm::i32vec2);
static_swizzle2_ref(glm::i32vec3);
static_swizzle2_ref(glm::i32vec4);
static_swizzle2_ref(glm::i64vec2);
static_swizzle2_ref(glm::i64vec3);
static_swizzle2_ref(glm::i64vec4);
static_swizzle2_ref(glm::u8vec2);
static_swizzle2_ref(glm::u8vec3);
static_swizzle2_ref(glm::u8vec4);
static_swizzle2_ref(glm::u16vec2);
static_swizzle2_ref(glm::u16vec3);
static_swizzle2_ref(glm::u16vec4);
static_swizzle2_ref(glm::u32vec2);
static_swizzle2_ref(glm::u32vec3);
static_swizzle2_ref(glm::u32vec4);
static_swizzle2_ref(glm::u64vec2);
static_swizzle2_ref(glm::u64vec3);
static_swizzle2_ref(glm::u64vec4);
static_swizzle3_ref(glm::f16vec3);
static_swizzle3_ref(glm::f16vec4);
static_swizzle3_ref(glm::f32vec3);
static_swizzle3_ref(glm::f32vec4);
static_swizzle3_ref(glm::f64vec3);
static_swizzle3_ref(glm::f64vec4);
static_swizzle3_ref(glm::i8vec3);
static_swizzle3_ref(glm::i8vec4);
static_swizzle3_ref(glm::i16vec3);
static_swizzle3_ref(glm::i16vec4);
static_swizzle3_ref(glm::i32vec3);
static_swizzle3_ref(glm::i32vec4);
static_swizzle3_ref(glm::i64vec3);
static_swizzle3_ref(glm::i64vec4);
static_swizzle3_ref(glm::u8vec3);
static_swizzle3_ref(glm::u8vec4);
static_swizzle3_ref(glm::u16vec3);
static_swizzle3_ref(glm::u16vec4);
static_swizzle3_ref(glm::u32vec3);
static_swizzle3_ref(glm::u32vec4);
static_swizzle3_ref(glm::u64vec3);
static_swizzle3_ref(glm::u64vec4);
static_swizzle4_ref(glm::f16vec4);
static_swizzle4_ref(glm::f32vec4);
static_swizzle4_ref(glm::f64vec4);
static_swizzle4_ref(glm::i8vec4);
static_swizzle4_ref(glm::i16vec4);
static_swizzle4_ref(glm::i32vec4);
static_swizzle4_ref(glm::i64vec4);
static_swizzle4_ref(glm::u8vec4);
static_swizzle4_ref(glm::u16vec4);
static_swizzle4_ref(glm::u32vec4);
static_swizzle4_ref(glm::u64vec4);
}//namespace swizzle
}//namespace gtc
}//namespace glm
#include "swizzle.inl"
namespace glm{using namespace gtc::swizzle;}
#endif//glm_gtc_swizzle