OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
// https://github.com/ashima/webgl-noise
// Following Stefan Gustavson's paper "Simplex noise demystified":
// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-21
// Updated : 2011-04-21
// Licence : This source is under MIT License
// File : glm/gtx/noise.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_noise
#define glm_gtx_noise
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_noise extension included")
#endif
namespace glm
{
namespace test{
void main_gtx_noise();
}//namespace test
namespace gtx{
//! GLM_GTX_noise extension: Comparison functions for a user defined epsilon values.
namespace noise
{
/// \addtogroup gtx_noise
///@{
//! Classic perlin noise.
//! From GLM_GTX_noise extension.
template <typename T, template<typename> class vecType>
T cnoise(
vecType<T> const & p);
//! Periodic perlin noise.
//! From GLM_GTX_noise extension.
template <typename T, template<typename> class vecType>
T pnoise(
vecType<T> const & p,
vecType<T> const & rep);
//! Simplex noise.
//! From GLM_GTX_noise extension.
template <typename T, template<typename> class vecType>
T snoise(
vecType<T> const & p);
///@}
}//namespace noise
}//namespace gtx
}//namespace glm
#include "noise.inl"
namespace glm{using namespace gtx::noise;}
#endif//glm_gtx_noise