OpenGL Mathematics (GLM)
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#include <glm/ext/vector_uint2_sized.hpp>
#if GLM_HAS_STATIC_ASSERT
static_assert(sizeof(glm::u8vec2) == 2, "int8 size isn't 1 byte on this platform");
static_assert(sizeof(glm::u16vec2) == 4, "int16 size isn't 2 bytes on this platform");
static_assert(sizeof(glm::u32vec2) == 8, "int32 size isn't 4 bytes on this platform");
static_assert(sizeof(glm::u64vec2) == 16, "int64 size isn't 8 bytes on this platform");
#endif
static int test_size()
{
int Error = 0;
Error += sizeof(glm::u8vec2) == 2 ? 0 : 1;
Error += sizeof(glm::u16vec2) == 4 ? 0 : 1;
Error += sizeof(glm::u32vec2) == 8 ? 0 : 1;
Error += sizeof(glm::u64vec2) == 16 ? 0 : 1;
return Error;
}
static int test_comp()
{
int Error = 0;
Error += sizeof(glm::u8vec2) < sizeof(glm::u16vec2) ? 0 : 1;
Error += sizeof(glm::u16vec2) < sizeof(glm::u32vec2) ? 0 : 1;
Error += sizeof(glm::u32vec2) < sizeof(glm::u64vec2) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_size();
Error += test_comp();
return Error;
}