OpenGL Mathematics (GLM)
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#include <glm/ext/vector_int4_sized.hpp>
#if GLM_HAS_STATIC_ASSERT
static_assert(sizeof(glm::i8vec4) == 4, "int8 size isn't 1 byte on this platform");
static_assert(sizeof(glm::i16vec4) == 8, "int16 size isn't 2 bytes on this platform");
static_assert(sizeof(glm::i32vec4) == 16, "int32 size isn't 4 bytes on this platform");
static_assert(sizeof(glm::i64vec4) == 32, "int64 size isn't 8 bytes on this platform");
#endif
static int test_size()
{
int Error = 0;
Error += sizeof(glm::i8vec4) == 4 ? 0 : 1;
Error += sizeof(glm::i16vec4) == 8 ? 0 : 1;
Error += sizeof(glm::i32vec4) == 16 ? 0 : 1;
Error += sizeof(glm::i64vec4) == 32 ? 0 : 1;
return Error;
}
static int test_comp()
{
int Error = 0;
Error += sizeof(glm::i8vec4) < sizeof(glm::i16vec4) ? 0 : 1;
Error += sizeof(glm::i16vec4) < sizeof(glm::i32vec4) ? 0 : 1;
Error += sizeof(glm::i32vec4) < sizeof(glm::i64vec4) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_size();
Error += test_comp();
return Error;
}