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236 lines
6.1 KiB
236 lines
6.1 KiB
#include <glm/ext/matrix_common.hpp> |
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#include <glm/ext/matrix_double4x4.hpp> |
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#include <glm/ext/matrix_float4x4.hpp> |
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#include <glm/ext/matrix_relational.hpp> |
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#include <glm/ext/vector_bool4.hpp> |
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#include <glm/ext/matrix_float4x3.hpp> |
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static int test_mix() |
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{ |
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int Error = 0; |
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{ |
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glm::mat4 A(2); |
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glm::mat4 B(4); |
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glm::mat4 C = glm::mix(A, B, 0.5f); |
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glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1); |
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Error += glm::all(D) ? 0 : 1; |
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} |
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{ |
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glm::mat4 A(2); |
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glm::mat4 B(4); |
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glm::mat4 C = glm::mix(A, B, 0.5); |
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glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1); |
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Error += glm::all(D) ? 0 : 1; |
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} |
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{ |
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glm::dmat4 A(2); |
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glm::dmat4 B(4); |
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glm::dmat4 C = glm::mix(A, B, 0.5); |
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glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1); |
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Error += glm::all(D) ? 0 : 1; |
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} |
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{ |
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glm::dmat4 A(2); |
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glm::dmat4 B(4); |
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glm::dmat4 C = glm::mix(A, B, 0.5f); |
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glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1); |
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Error += glm::all(D) ? 0 : 1; |
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} |
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return Error; |
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} |
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static int test_abs() |
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{ |
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int Error = 0; |
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// -------------------- // |
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// glm::mat4 variants : // |
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// -------------------- // |
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{ |
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glm::mat4 A( |
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3.0f, 1.0f, 5.2f, 4.9f, |
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1.4f, 0.5f, 9.3f, 3.7f, |
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6.8f, 8.4f, 4.3f, 3.9f, |
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5.6f, 7.2f, 1.1f, 4.4f |
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); |
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glm::mat4 B( |
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1.0,-1.0, 1.0, 1.0, |
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-1.0, 1.0, 1.0,-1.0, |
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1.0,-1.0,-1.0,-1.0, |
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-1.0,-1.0, 1.0, 1.0 |
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); |
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glm::mat4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat4 D = glm::abs(C); |
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glm::bvec4 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec4 const col2 = glm::equal(D[1], A[1], 0.001f); |
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glm::bvec4 const col3 = glm::equal(D[2], A[2], 0.001f); |
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glm::bvec4 const col4 = glm::equal(D[3], A[3], 0.001f); |
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Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1; |
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} |
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{ |
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glm::mat4x3 A( |
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3.0f, 1.0f, 5.2f, |
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4.9f, 1.4f, 0.5f, |
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9.3f, 3.7f, 6.8f, |
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8.4f, 4.3f, 3.9f |
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); |
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glm::mat4x3 B( |
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1.0,-1.0, 1.0, |
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1.0,-1.0, 1.0, |
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1.0,-1.0, 1.0, |
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-1.0,-1.0,-1.0 |
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); |
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glm::mat4x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat4x3 D = glm::abs(C); |
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glm::bvec3 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec3 const col2 = glm::equal(D[1], A[1], 0.001f); |
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glm::bvec3 const col3 = glm::equal(D[2], A[2], 0.001f); |
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glm::bvec3 const col4 = glm::equal(D[3], A[3], 0.001f); |
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Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1; |
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} |
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{ |
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glm::mat4x2 A( |
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3.0f, 1.0f, |
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1.4f, 0.5f, |
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6.8f, 8.4f, |
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5.6f, 7.2f |
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); |
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glm::mat4x2 B( |
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1.0,-1.0, |
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-1.0, 1.0, |
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1.0,-1.0, |
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-1.0,-1.0 |
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); |
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glm::mat4x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat4x2 D = glm::abs(C); |
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glm::bvec2 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec2 const col2 = glm::equal(D[1], A[1], 0.001f); |
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glm::bvec2 const col3 = glm::equal(D[2], A[2], 0.001f); |
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glm::bvec2 const col4 = glm::equal(D[3], A[3], 0.001f); |
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Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1; |
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} |
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// -------------------- // |
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// glm::mat3 variants : // |
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// -------------------- // |
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{ |
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glm::mat3x4 A( |
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3.0f, 1.0f, 5.2f, 4.9f, |
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1.4f, 0.5f, 9.3f, 3.7f, |
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6.8f, 8.4f, 4.3f, 3.9f |
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); |
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glm::mat3x4 B( |
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1.0,-1.0, 1.0, 1.0, |
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-1.0, 1.0, 1.0,-1.0, |
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1.0,-1.0,-1.0,-1.0 |
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); |
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glm::mat3x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat3x4 D = glm::abs(C); |
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glm::bvec4 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec4 const col2 = glm::equal(D[1], A[1], 0.001f); |
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glm::bvec4 const col3 = glm::equal(D[2], A[2], 0.001f); |
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Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1; |
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} |
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{ |
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glm::mat3 A( |
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3.0f, 1.0f, 5.2f, |
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1.4f, 0.5f, 9.3f, |
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6.8f, 8.4f, 4.3f |
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); |
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glm::mat3 B( |
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1.0,-1.0, 1.0, |
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-1.0, 1.0, 1.0, |
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1.0,-1.0,-1.0 |
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); |
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glm::mat3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat3 D = glm::abs(C); |
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glm::bvec3 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec3 const col2 = glm::equal(D[1], A[1], 0.001f); |
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glm::bvec3 const col3 = glm::equal(D[2], A[2], 0.001f); |
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Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1; |
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} |
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{ |
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glm::mat3x2 A( |
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5.2f, 4.9f, |
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9.3f, 3.7f, |
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4.3f, 3.9f |
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); |
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glm::mat3x2 B( |
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1.0, 1.0, |
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1.0,-1.0, |
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-1.0,-1.0 |
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); |
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glm::mat3x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat3x2 D = glm::abs(C); |
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glm::bvec2 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec2 const col2 = glm::equal(D[1], A[1], 0.001f); |
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glm::bvec2 const col3 = glm::equal(D[2], A[2], 0.001f); |
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Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1; |
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} |
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// -------------------- // |
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// glm::mat2 variants : // |
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// -------------------- // |
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{ |
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glm::mat2x4 A( |
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3.0f, 1.0f, 5.2f, 4.9f, |
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5.6f, 7.2f, 1.1f, 4.4f |
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); |
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glm::mat2x4 B( |
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1.0,-1.0, 1.0, 1.0, |
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-1.0,-1.0, 1.0, 1.0 |
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); |
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glm::mat2x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat2x4 D = glm::abs(C); |
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glm::bvec4 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec4 const col2 = glm::equal(D[1], A[1], 0.001f); |
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Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1; |
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} |
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{ |
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glm::mat2x3 A( |
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3.0f, 1.0f, 5.2f, |
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8.4f, 4.3f, 3.9f |
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); |
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glm::mat2x3 B( |
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1.0,-1.0, 1.0, |
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-1.0,-1.0,-1.0 |
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); |
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glm::mat2x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat2x3 D = glm::abs(C); |
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glm::bvec3 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec3 const col2 = glm::equal(D[1], A[1], 0.001f); |
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Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1; |
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} |
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{ |
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glm::mat2 A( |
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3.0f, 1.0f, |
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5.6f, 7.2f |
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); |
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glm::mat2 B( |
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1.0,-1.0, |
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-1.0,-1.0 |
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); |
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glm::mat2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. |
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glm::mat2 D = glm::abs(C); |
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glm::bvec2 const col1 = glm::equal(D[0], A[0], 0.001f); |
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glm::bvec2 const col2 = glm::equal(D[1], A[1], 0.001f); |
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Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1; |
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} |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_mix(); |
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Error += test_abs(); |
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return Error; |
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}
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