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58 lines
1.6 KiB
58 lines
1.6 KiB
#define GLM_FORCE_INLINE |
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#define GLM_PRECISION_HIGHP_FLOAT |
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#include <glm/glm.hpp> |
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#include <glm/ext.hpp> |
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static int test_mat() |
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{ |
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int Error = 0; |
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Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1; |
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Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1; |
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Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1; |
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Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1; |
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Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1; |
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Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1; |
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Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1; |
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Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1; |
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Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1; |
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Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1; |
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Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1; |
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Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1; |
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return Error; |
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} |
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static int test_vec() |
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{ |
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int Error = 0; |
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Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1; |
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Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1; |
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Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1; |
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return Error; |
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} |
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static int test_dvec() |
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{ |
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int Error = 0; |
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Error += sizeof(glm::dvec2) == sizeof(glm::highp_dvec2) ? 0 : 1; |
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Error += sizeof(glm::dvec3) == sizeof(glm::highp_dvec3) ? 0 : 1; |
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Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_mat(); |
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Error += test_vec(); |
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Error += test_dvec(); |
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return Error; |
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}
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