18 #if(GLM_ARCH != GLM_ARCH_PURE) 
   20 #if(GLM_ARCH & GLM_ARCH_SSE2_BIT) 
   21 #       include "../detail/intrinsic_common.hpp" 
   22 #       include "../detail/intrinsic_geometric.hpp" 
   23 #       include "../detail/intrinsic_integer.hpp" 
   25 #       error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics" 
   28 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 
   29 #       pragma message("GLM: GLM_GTX_simd_vec4 extension included") 
   30 #       pragma message("GLM: GLM_GTX_simd_vec4 extension is deprecated and will be removed in GLM 0.9.9. Use *vec4 types instead and use compiler SIMD arguments.") 
   35 #if (GLM_COMPILER & GLM_COMPILER_VC) 
   36 #       pragma warning(push) 
   37 #       pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union 
   65         GLM_ALIGNED_STRUCT(16) fvec4SIMD
 
   67                 typedef float value_type;
 
   68                 typedef std::size_t size_type;
 
   70                 typedef fvec4SIMD type;
 
   71                 typedef tvec4<float, defaultp> pure_type;
 
   72                 typedef tvec4<bool, highp> bool_type;
 
   74 #ifdef GLM_SIMD_ENABLE_XYZW_UNION 
   78                         struct {
float x, y, z, w;};
 
   87                 fvec4SIMD() GLM_DEFAULT_CTOR;
 
   88                 fvec4SIMD(fvec4SIMD const & v) GLM_DEFAULT;
 
   89                 fvec4SIMD(__m128 const & Data);
 
  109                 fvec4SIMD(
vec2 const & v, 
float const & s1, 
float const & s2);
 
  110                 fvec4SIMD(
float const & s1, 
vec2 const & v, 
float const & s2);
 
  111                 fvec4SIMD(
float const & s1, 
float const & s2, 
vec2 const & v);
 
  112                 fvec4SIMD(
vec3 const & v, 
float const & s);
 
  113                 fvec4SIMD(
float const & s, 
vec3 const & v);
 
  114                 fvec4SIMD(
vec2 const & v1, 
vec2 const & v2);
 
  120                 fvec4SIMD& operator= (fvec4SIMD const & v) GLM_DEFAULT;
 
  121                 fvec4SIMD& operator+=(fvec4SIMD const & v);
 
  122                 fvec4SIMD& operator-=(fvec4SIMD const & v);
 
  123                 fvec4SIMD& operator*=(fvec4SIMD const & v);
 
  124                 fvec4SIMD& operator/=(fvec4SIMD const & v);
 
  126                 fvec4SIMD& operator+=(
float const & s);
 
  127                 fvec4SIMD& operator-=(
float const & s);
 
  128                 fvec4SIMD& operator*=(
float const & s);
 
  129                 fvec4SIMD& operator/=(
float const & s);
 
  131                 fvec4SIMD& operator++();
 
  132                 fvec4SIMD& operator--();
 
  137                 template <comp X_, comp Y_, comp Z_, comp W_>
 
  138                 fvec4SIMD& swizzle();
 
  139                 template <comp X_, comp Y_, comp Z_, comp W_>
 
  140                 fvec4SIMD swizzle() const;
 
  141                 template <comp X_, comp Y_, comp Z_>
 
  142                 fvec4SIMD swizzle() const;
 
  143                 template <comp X_, comp Y_>
 
  144                 fvec4SIMD swizzle() const;
 
  146                 fvec4SIMD swizzle() const;
 
  150         typedef 
glm::detail::fvec4SIMD simdVec4;
 
  158                 detail::fvec4SIMD const & x);
 
  162         detail::fvec4SIMD 
abs(detail::fvec4SIMD const & x);
 
  166         detail::fvec4SIMD 
sign(detail::fvec4SIMD const & x);
 
  170         detail::fvec4SIMD 
floor(detail::fvec4SIMD const & x);
 
  175         detail::fvec4SIMD 
trunc(detail::fvec4SIMD const & x);
 
  184         detail::fvec4SIMD 
round(detail::fvec4SIMD const & x);
 
  196         detail::fvec4SIMD 
ceil(detail::fvec4SIMD const & x);
 
  201         detail::fvec4SIMD 
fract(detail::fvec4SIMD const & x);
 
  207         detail::fvec4SIMD 
mod(
 
  208                 detail::fvec4SIMD const & x,
 
  209                 detail::fvec4SIMD const & y);
 
  215         detail::fvec4SIMD 
mod(
 
  216                 detail::fvec4SIMD const & x,
 
  231         detail::fvec4SIMD 
min(
 
  232                 detail::fvec4SIMD const & x,
 
  233                 detail::fvec4SIMD const & y);
 
  235         detail::fvec4SIMD 
min(
 
  236                 detail::fvec4SIMD const & x,
 
  242         detail::fvec4SIMD 
max(
 
  243                 detail::fvec4SIMD const & x,
 
  244                 detail::fvec4SIMD const & y);
 
  246         detail::fvec4SIMD 
max(
 
  247                 detail::fvec4SIMD const & x,
 
  254         detail::fvec4SIMD 
clamp(
 
  255                 detail::fvec4SIMD const & x,
 
  256                 detail::fvec4SIMD const & minVal,
 
  257                 detail::fvec4SIMD const & maxVal);
 
  259         detail::fvec4SIMD 
clamp(
 
  260                 detail::fvec4SIMD const & x,
 
  261                 float const & minVal,
 
  262                 float const & maxVal);
 
  290         detail::fvec4SIMD 
mix(
 
  291                 detail::fvec4SIMD const & x,
 
  292                 detail::fvec4SIMD const & y,
 
  293                 detail::fvec4SIMD const & a);
 
  298         detail::fvec4SIMD 
step(
 
  299                 detail::fvec4SIMD const & edge,
 
  300                 detail::fvec4SIMD const & x);
 
  302         detail::fvec4SIMD 
step(
 
  304                 detail::fvec4SIMD const & x);
 
  318                 detail::fvec4SIMD const & edge0,
 
  319                 detail::fvec4SIMD const & edge1,
 
  320                 detail::fvec4SIMD const & x);
 
  325                 detail::fvec4SIMD const & x);
 
  364         detail::fvec4SIMD 
fma(
 
  365                 detail::fvec4SIMD const & a,
 
  366                 detail::fvec4SIMD const & b,
 
  367                 detail::fvec4SIMD const & c);
 
  394                 detail::fvec4SIMD const & x);
 
  401                 detail::fvec4SIMD const & x);
 
  408                 detail::fvec4SIMD const & x);
 
  413         detail::fvec4SIMD length4(
 
  414                 detail::fvec4SIMD const & x);
 
  420         detail::fvec4SIMD fastLength4(
 
  421                 detail::fvec4SIMD const & x);
 
  427         detail::fvec4SIMD niceLength4(
 
  428                 detail::fvec4SIMD const & x);
 
  434                 detail::fvec4SIMD const & p0,
 
  435                 detail::fvec4SIMD const & p1);
 
  440         detail::fvec4SIMD distance4(
 
  441                 detail::fvec4SIMD const & p0,
 
  442                 detail::fvec4SIMD const & p1);
 
  448                 detail::fvec4SIMD const & x,
 
  449                 detail::fvec4SIMD const & y);
 
  454         detail::fvec4SIMD dot4(
 
  455                 detail::fvec4SIMD const & x,
 
  456                 detail::fvec4SIMD const & y);
 
  461         detail::fvec4SIMD 
cross(
 
  462                 detail::fvec4SIMD const & x,
 
  463                 detail::fvec4SIMD const & y);
 
  469                 detail::fvec4SIMD const & x);
 
  476                 detail::fvec4SIMD const & x);
 
  481         detail::fvec4SIMD simdFaceforward(
 
  482                 detail::fvec4SIMD const & N,
 
  483                 detail::fvec4SIMD const & I,
 
  484                 detail::fvec4SIMD const & Nref);
 
  491                 detail::fvec4SIMD const & I,
 
  492                 detail::fvec4SIMD const & N);
 
  500                 detail::fvec4SIMD const & I,
 
  501                 detail::fvec4SIMD const & N,
 
  507         detail::fvec4SIMD 
sqrt(
 
  508                 detail::fvec4SIMD const & x);
 
  514         detail::fvec4SIMD niceSqrt(
 
  515                 detail::fvec4SIMD const & x);
 
  522                 detail::fvec4SIMD const & x);
 
  528                 detail::fvec4SIMD const & x);
 
  534         detail::fvec4SIMD fastInversesqrt(
 
  535                 detail::fvec4SIMD const & x);
 
  540 #include "simd_vec4.inl" 
  542 #if (GLM_COMPILER & GLM_COMPILER_VC) 
  543 #       pragma warning(pop) 
  546 #endif//(GLM_ARCH != GLM_ARCH_PURE) 
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x). 
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x. 
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate. 
GLM_FUNC_DECL genType fastSqrt(genType x)
Faster than the common sqrt function but less accurate. 
highp_vec4 vec4
4 components vector of floating-point numbers. 
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x. 
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus. 
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x. 
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x. 
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y. 
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v. 
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1. 
GLM_FUNC_DECL genType step(genType edge, genType x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. 
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). 
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x). 
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x. 
highp_vec3 vec3
3 components vector of floating-point numbers. 
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c. 
highp_vec2 vec2
2 components vector of floating-point numbers. 
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x. 
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v. 
GLM_FUNC_DECL genType fastLength(genType x)
Faster than the common length function but less accurate. 
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.