23 #include "../gtc/constants.hpp" 
   24 #include "../geometric.hpp" 
   25 #include "../trigonometric.hpp" 
   26 #include "../matrix.hpp" 
   28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   29 #       pragma message("GLM: GLM_EXT_matrix_transform extension included") 
   38         template<
typename genType>
 
   39         GLM_FUNC_DECL GLM_CONSTEXPR genType 
identity();
 
   63         template<
typename T, qualifier Q>
 
   65                 mat<4, 4, T, Q> 
const& m, vec<3, T, Q> 
const& v);
 
   79         template<
typename T, qualifier Q>
 
   80         GLM_FUNC_DECL mat<4, 4, T, Q> 
rotate(
 
   81                 mat<4, 4, T, Q> 
const& m, T 
angle, vec<3, T, Q> 
const& 
axis);
 
   94         template<
typename T, qualifier Q>
 
   95         GLM_FUNC_DECL mat<4, 4, T, Q> 
scale(
 
   96                 mat<4, 4, T, Q> 
const& m, vec<3, T, Q> 
const& v);
 
  108         template<
typename T, qualifier Q>
 
  109         GLM_FUNC_DECL mat<4, 4, T, Q> 
lookAtRH(
 
  110                 vec<3, T, Q> 
const& eye, vec<3, T, Q> 
const& center, vec<3, T, Q> 
const& up);
 
  122         template<
typename T, qualifier Q>
 
  123         GLM_FUNC_DECL mat<4, 4, T, Q> 
lookAtLH(
 
  124                 vec<3, T, Q> 
const& eye, vec<3, T, Q> 
const& center, vec<3, T, Q> 
const& up);
 
  137         template<
typename T, qualifier Q>
 
  138         GLM_FUNC_DECL mat<4, 4, T, Q> 
lookAt(
 
  139                 vec<3, T, Q> 
const& eye, vec<3, T, Q> 
const& center, vec<3, T, Q> 
const& up);
 
  144 #include "matrix_transform.inl" 
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up)
Build a left handed look at view matrix. 
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up)
Build a right handed look at view matrix. 
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle. 
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components. 
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle. 
GLM_FUNC_DECL GLM_CONSTEXPR genType identity()
Builds an identity matrix. 
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars. 
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis. 
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up)
Build a look at view matrix based on the default handedness.