17 #include "../vec2.hpp" 
   18 #include "../vec3.hpp" 
   20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 
   21 #       pragma message("GLM: GLM_GTC_random extension included") 
   35         template<
typename genType>
 
   36         GLM_FUNC_DECL genType 
linearRand(genType Min, genType Max);
 
   45         template<length_t L, 
typename T, qualifier P>
 
   46         GLM_FUNC_DECL vec<L, T, P> 
linearRand(vec<L, T, P> 
const& Min, vec<L, T, P> 
const& Max);
 
   51         template<
typename genType>
 
   52         GLM_FUNC_DECL genType 
gaussRand(genType Mean, genType Deviation);
 
   58         GLM_FUNC_DECL vec<2, T, defaultp> 
circularRand(T Radius);
 
   70         GLM_FUNC_DECL vec<2, T, defaultp> 
diskRand(T Radius);
 
   76         GLM_FUNC_DECL vec<3, T, defaultp> 
ballRand(T Radius);
 
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution. 
GLM_FUNC_DECL vec< L, T, P > linearRand(vec< L, T, P > const &Min, vec< L, T, P > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution. 
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...