| 0.9.9 API documenation
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GLM_GTX_matrix_transform_2d More...
Go to the source code of this file.
| Functions | |
| template<typename T , qualifier P> | |
| GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | rotate (mat< 3, 3, T, P > const &m, T angle) | 
| Builds a rotation 3 * 3 matrix created from an angle.  More... | |
| template<typename T , qualifier P> | |
| GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | scale (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v) | 
| Builds a scale 3 * 3 matrix created from a vector of 2 components.  More... | |
| template<typename T , qualifier P> | |
| GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | shearX (mat< 3, 3, T, P > const &m, T y) | 
| Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.  More... | |
| template<typename T , qualifier P> | |
| GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | shearY (mat< 3, 3, T, P > const &m, T x) | 
| Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.  More... | |
| template<typename T , qualifier P> | |
| GLM_FUNC_QUALIFIER mat< 3, 3, T, P > | translate (mat< 3, 3, T, P > const &m, vec< 2, T, P > const &v) | 
| Builds a translation 3 * 3 matrix created from a vector of 2 components.  More... | |
Definition in file matrix_transform_2d.hpp.
 1.8.10
 1.8.10