47 #if(GLM_ARCH != GLM_ARCH_PURE) 
   49 #if(GLM_ARCH & GLM_ARCH_SSE2) 
   50 #       include "../detail/intrinsic_common.hpp" 
   51 #       include "../detail/intrinsic_geometric.hpp" 
   52 #       include "../detail/intrinsic_integer.hpp" 
   54 #       error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics" 
   57 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   58 #       pragma message("GLM: GLM_GTX_simd_vec4 extension included") 
   63 #if (GLM_COMPILER & GLM_COMPILER_VC) 
   64 #       pragma warning(push) 
   65 #       pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union 
   93         GLM_ALIGNED_STRUCT(16) fvec4SIMD
 
   95                 typedef float value_type;
 
   96                 typedef std::size_t size_type;
 
   98                 typedef fvec4SIMD type;
 
   99                 typedef tvec4<float, defaultp> pure_type;
 
  100                 typedef tvec4<bool, highp> bool_type;
 
  102 #               ifdef GLM_META_PROG_HELPERS 
  103                         static GLM_RELAXED_CONSTEXPR length_t components = 4;
 
  104                         static GLM_RELAXED_CONSTEXPR precision prec = defaultp;
 
  105 #               endif//GLM_META_PROG_HELPERS 
  107 #ifdef GLM_SIMD_ENABLE_XYZW_UNION 
  111                         struct {
float x, y, z, w;};
 
  120                 fvec4SIMD() GLM_DEFAULT_CTOR;
 
  121                 fvec4SIMD(fvec4SIMD const & v) GLM_DEFAULT;
 
  122                 fvec4SIMD(__m128 const & Data);
 
  142                 fvec4SIMD(
vec2 const & v, 
float const & s1, 
float const & s2);
 
  143                 fvec4SIMD(
float const & s1, 
vec2 const & v, 
float const & s2);
 
  144                 fvec4SIMD(
float const & s1, 
float const & s2, 
vec2 const & v);
 
  145                 fvec4SIMD(
vec3 const & v, 
float const & s);
 
  146                 fvec4SIMD(
float const & s, 
vec3 const & v);
 
  147                 fvec4SIMD(
vec2 const & v1, 
vec2 const & v2);
 
  153                 fvec4SIMD& operator= (fvec4SIMD const & v) GLM_DEFAULT;
 
  154                 fvec4SIMD& operator+=(fvec4SIMD const & v);
 
  155                 fvec4SIMD& operator-=(fvec4SIMD const & v);
 
  156                 fvec4SIMD& operator*=(fvec4SIMD const & v);
 
  157                 fvec4SIMD& operator/=(fvec4SIMD const & v);
 
  159                 fvec4SIMD& operator+=(
float const & s);
 
  160                 fvec4SIMD& operator-=(
float const & s);
 
  161                 fvec4SIMD& operator*=(
float const & s);
 
  162                 fvec4SIMD& operator/=(
float const & s);
 
  164                 fvec4SIMD& operator++();
 
  165                 fvec4SIMD& operator--();
 
  170                 template <comp X, comp Y, comp Z, comp W>
 
  171                 fvec4SIMD& swizzle();
 
  172                 template <comp X, comp Y, comp Z, comp W>
 
  173                 fvec4SIMD swizzle() const;
 
  174                 template <comp X, comp Y, comp Z>
 
  175                 fvec4SIMD swizzle() const;
 
  176                 template <comp X, comp Y>
 
  177                 fvec4SIMD swizzle() const;
 
  179                 fvec4SIMD swizzle() const;
 
  183         typedef 
glm::detail::fvec4SIMD simdVec4;
 
  191                 detail::fvec4SIMD const & x);
 
  195         detail::fvec4SIMD 
abs(detail::fvec4SIMD const & x);
 
  199         detail::fvec4SIMD 
sign(detail::fvec4SIMD const & x);
 
  203         detail::fvec4SIMD 
floor(detail::fvec4SIMD const & x);
 
  208         detail::fvec4SIMD 
trunc(detail::fvec4SIMD const & x);
 
  217         detail::fvec4SIMD 
round(detail::fvec4SIMD const & x);
 
  229         detail::fvec4SIMD 
ceil(detail::fvec4SIMD const & x);
 
  234         detail::fvec4SIMD 
fract(detail::fvec4SIMD const & x);
 
  240         detail::fvec4SIMD 
mod(
 
  241                 detail::fvec4SIMD const & x,
 
  242                 detail::fvec4SIMD const & y);
 
  248         detail::fvec4SIMD 
mod(
 
  249                 detail::fvec4SIMD const & x,
 
  264         detail::fvec4SIMD 
min(
 
  265                 detail::fvec4SIMD const & x,
 
  266                 detail::fvec4SIMD const & y);
 
  268         detail::fvec4SIMD 
min(
 
  269                 detail::fvec4SIMD const & x,
 
  275         detail::fvec4SIMD 
max(
 
  276                 detail::fvec4SIMD const & x,
 
  277                 detail::fvec4SIMD const & y);
 
  279         detail::fvec4SIMD 
max(
 
  280                 detail::fvec4SIMD const & x,
 
  287         detail::fvec4SIMD 
clamp(
 
  288                 detail::fvec4SIMD const & x,
 
  289                 detail::fvec4SIMD const & minVal,
 
  290                 detail::fvec4SIMD const & maxVal);
 
  292         detail::fvec4SIMD 
clamp(
 
  293                 detail::fvec4SIMD const & x,
 
  294                 float const & minVal,
 
  295                 float const & maxVal);
 
  323         detail::fvec4SIMD 
mix(
 
  324                 detail::fvec4SIMD const & x,
 
  325                 detail::fvec4SIMD const & y,
 
  326                 detail::fvec4SIMD const & a);
 
  331         detail::fvec4SIMD 
step(
 
  332                 detail::fvec4SIMD const & edge,
 
  333                 detail::fvec4SIMD const & x);
 
  335         detail::fvec4SIMD 
step(
 
  337                 detail::fvec4SIMD const & x);
 
  351                 detail::fvec4SIMD const & edge0,
 
  352                 detail::fvec4SIMD const & edge1,
 
  353                 detail::fvec4SIMD const & x);
 
  358                 detail::fvec4SIMD const & x);
 
  397         detail::fvec4SIMD 
fma(
 
  398                 detail::fvec4SIMD const & a,
 
  399                 detail::fvec4SIMD const & b,
 
  400                 detail::fvec4SIMD const & c);
 
  427                 detail::fvec4SIMD const & x);
 
  434                 detail::fvec4SIMD const & x);
 
  441                 detail::fvec4SIMD const & x);
 
  446         detail::fvec4SIMD length4(
 
  447                 detail::fvec4SIMD const & x);
 
  453         detail::fvec4SIMD fastLength4(
 
  454                 detail::fvec4SIMD const & x);
 
  460         detail::fvec4SIMD niceLength4(
 
  461                 detail::fvec4SIMD const & x);
 
  467                 detail::fvec4SIMD const & p0,
 
  468                 detail::fvec4SIMD const & p1);
 
  473         detail::fvec4SIMD distance4(
 
  474                 detail::fvec4SIMD const & p0,
 
  475                 detail::fvec4SIMD const & p1);
 
  481                 detail::fvec4SIMD const & x,
 
  482                 detail::fvec4SIMD const & y);
 
  487         detail::fvec4SIMD dot4(
 
  488                 detail::fvec4SIMD const & x,
 
  489                 detail::fvec4SIMD const & y);
 
  494         detail::fvec4SIMD 
cross(
 
  495                 detail::fvec4SIMD const & x,
 
  496                 detail::fvec4SIMD const & y);
 
  502                 detail::fvec4SIMD const & x);
 
  509                 detail::fvec4SIMD const & x);
 
  514         detail::fvec4SIMD simdFaceforward(
 
  515                 detail::fvec4SIMD const & N,
 
  516                 detail::fvec4SIMD const & I,
 
  517                 detail::fvec4SIMD const & Nref);
 
  524                 detail::fvec4SIMD const & I,
 
  525                 detail::fvec4SIMD const & N);
 
  533                 detail::fvec4SIMD const & I,
 
  534                 detail::fvec4SIMD const & N,
 
  540         detail::fvec4SIMD 
sqrt(
 
  541                 detail::fvec4SIMD const & x);
 
  547         detail::fvec4SIMD niceSqrt(
 
  548                 detail::fvec4SIMD const & x);
 
  555                 detail::fvec4SIMD const & x);
 
  561                 detail::fvec4SIMD const & x);
 
  567         detail::fvec4SIMD fastInversesqrt(
 
  568                 detail::fvec4SIMD const & x);
 
  573 #include "simd_vec4.inl" 
  575 #if (GLM_COMPILER & GLM_COMPILER_VC) 
  576 #       pragma warning(pop) 
  579 #endif//(GLM_ARCH != GLM_ARCH_PURE) 
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). 
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c. 
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x. 
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x). 
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x). 
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate. 
highp_vec2 vec2
2 components vector of floating-point numbers. 
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x. 
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL genType fastLength(genType x)
Faster than the common length function but less accurate. 
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x. 
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1. 
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL genType fastSqrt(genType x)
Faster than the common sqrt function but less accurate. 
highp_vec4 vec4
4 components vector of floating-point numbers. 
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x. 
highp_vec3 vec3
3 components vector of floating-point numbers. 
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x. 
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x. 
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v. 
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL genType step(genType edge, genType x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. 
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus. 
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v. 
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y.