/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2008-08-31 // Updated : 2008-08-31 // Licence : This source is under MIT License // File : test/core/func_vector_relational.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include "../precompiled.hpp" #include namespace glm{ namespace test{ bool test_lessthan_2() { bvec2 lessThan1 = lessThan(vec2(0.f, 1.f), vec2(1.f, 0.f)); bvec2 lessThan2 = lessThan(ivec2(0, 1), ivec2(1, 0)); if(!lessThan1.x || lessThan1.y) return false; if(!lessThan2.x || lessThan2.y) return false; return true; } bool test_lessthan_3() { bvec3 lessThan1 = lessThan(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f)); bvec3 lessThan2 = lessThan(ivec3(0, 1, 1), ivec3(1, 0, 1)); if(!lessThan1.x || lessThan1.y || lessThan1.z) return false; if(!lessThan2.x || lessThan2.y || lessThan2.z) return false; return true; } bool test_lessthan_4() { bvec4 lessThan1 = lessThan(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f)); bvec4 lessThan2 = lessThan(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0)); if(!lessThan1.x || lessThan1.y || lessThan1.z || lessThan1.w) return false; if(!lessThan2.x || lessThan2.y || lessThan2.z || lessThan2.w) return false; return true; } bool test_lessthanequal_2() { bvec2 result1 = lessThanEqual(vec2(0.f, 1.f), vec2(1.f, 0.f)); bvec2 result2 = lessThanEqual(ivec2(0, 1), ivec2(1, 0)); if(!result1.x || result1.y) return false; if(!result2.x || result2.y) return false; return true; } bool test_lessthanequal_3() { bvec3 result1 = lessThanEqual(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f)); bvec3 result2 = lessThanEqual(ivec3(0, 1, 1), ivec3(1, 0, 1)); if(!result1.x || result1.y || !result1.z) return false; if(!result2.x || result2.y || !result2.z) return false; return true; } bool test_lessthanequal_4() { bvec4 result1 = lessThanEqual(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f)); bvec4 result2 = lessThanEqual(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0)); if(!result1.x || result1.y || !result1.z || !result1.w) return false; if(!result2.x || result2.y || !result2.z || !result2.w) return false; return true; } bool test_all_2() { bool result1 = all(bvec2(true, true)); bool result2 = all(bvec2(true, false)); bool result3 = all(bvec2(false, false)); if(!result1 || result2 || result3) return false; return true; } bool test_all_3() { bool result1 = all(bvec3(true, true, true)); bool result2 = all(bvec3(true, false, true)); bool result3 = all(bvec3(false, false, false)); if(!result1 || result2 || result3) return false; return true; } bool test_all_4() { bool result1 = all(bvec4(true, true, true, true)); bool result2 = all(bvec4(true, false, true, false)); bool result3 = all(bvec4(false, false, false, false)); if(!result1 || result2 || result3) return false; return true; } bool test_greaterthan_2() { bvec2 result1 = greaterThan(vec2(0.f, 1.f), vec2(1.f, 0.f)); bvec2 result2 = greaterThan(ivec2(0, 1), ivec2(1, 0)); if(result1.x || !result1.y) return false; if(result2.x || !result2.y) return false; return true; } bool test_greaterthan_3() { bvec3 result1 = greaterThan(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f)); bvec3 result2 = greaterThan(ivec3(0, 1, 1), ivec3(1, 0, 1)); if(result1.x || !result1.y || result1.z) return false; if(result2.x || !result2.y || result2.z) return false; return true; } bool test_greaterthan_4() { bvec4 result1 = greaterThan(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f)); bvec4 result2 = greaterThan(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0)); if(result1.x || !result1.y || result1.z || result1.w) return false; if(result2.x || !result2.y || result2.z || result2.w) return false; return true; } bool test_greaterthanequal_2() { bvec2 result1 = greaterThanEqual(vec2(0.f, 1.f), vec2(1.f, 0.f)); bvec2 result2 = greaterThanEqual(ivec2(0, 1), ivec2(1, 0)); if(result1.x || !result1.y) return false; if(result2.x || !result2.y) return false; return true; } bool test_greaterthanequal_3() { bvec3 result1 = greaterThanEqual(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f)); bvec3 result2 = greaterThanEqual(ivec3(0, 1, 1), ivec3(1, 0, 1)); if(result1.x || !result1.y || !result1.z) return false; if(result2.x || !result2.y || !result2.z) return false; return true; } bool test_greaterthanequal_4() { bvec4 result1 = greaterThanEqual(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f)); bvec4 result2 = greaterThanEqual(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0)); if(result1.x || !result1.y || !result1.z || !result1.w) return false; if(result2.x || !result2.y || !result2.z || !result2.w) return false; return true; } bool test_equal_2() { bvec2 result1 = equal(vec2(76.f, 0.f), vec2(76.f, 76.f)); bvec2 result2 = equal(ivec2(76, 0), ivec2(76, 76)); bvec2 result3 = equal(bvec2(true, false), bvec2(true, true)); if(!result1.x || result1.y) return false; if(!result2.x || result2.y) return false; if(!result3.x || result3.y) return false; return true; } bool test_equal_3() { bvec3 result1 = equal(vec3(76.f, 0.f, 76.f), vec3(76.f, 76.f, 76.f)); bvec3 result2 = equal(ivec3(76, 0, 76), ivec3(76, 76, 76)); bvec3 result3 = equal(bvec3(true, false, true), bvec3(true, true, true)); if(!result1.x || result1.y || !result1.z) return false; if(!result2.x || result2.y || !result2.z) return false; if(!result3.x || result3.y || !result3.z) return false; return true; } bool test_equal_4() { bvec4 result1 = equal(vec4(76.f, 0.f, 76.f, 0.f), vec4(76.f, 76.f, 76.f, 76.f)); bvec4 result2 = equal(ivec4(76, 0, 76, 0), ivec4(76, 76, 76, 76)); bvec4 result3 = equal(bvec4(true, false, true, false), bvec4(true, true, true, true)); if(!result1.x || result1.y || !result1.z || result1.w) return false; if(!result2.x || result2.y || !result2.z || result2.w) return false; if(!result3.x || result3.y || !result3.z || result3.w) return false; return true; } bool test_notequal_2() { bvec2 result1 = notEqual(vec2(76.f, 0.f), vec2(76.f, 76.f)); bvec2 result2 = notEqual(ivec2(76, 0), ivec2(76, 76)); bvec2 result3 = notEqual(bvec2(true, false), bvec2(true, true)); if(result1.x || !result1.y) return false; if(result2.x || !result2.y) return false; if(result3.x || !result3.y) return false; return true; } bool test_notequal_3() { bvec3 result1 = notEqual(vec3(76.f, 0.f, 76.f), vec3(76.f, 76.f, 76.f)); bvec3 result2 = notEqual(ivec3(76, 0, 76), ivec3(76, 76, 76)); bvec3 result3 = notEqual(bvec3(true, false, true), bvec3(true, true, true)); if(result1.x || !result1.y || result1.z) return false; if(result2.x || !result2.y || result2.z) return false; if(result3.x || !result3.y || result3.z) return false; return true; } bool test_notequal_4() { bvec4 result1 = notEqual(vec4(76.f, 0.f, 76.f, 0.f), vec4(76.f, 76.f, 76.f, 76.f)); bvec4 result2 = notEqual(ivec4(76, 0, 76, 0), ivec4(76, 76, 76, 76)); bvec4 result3 = notEqual(bvec4(true, false, true, false), bvec4(true, true, true, true)); if(result1.x || !result1.y || result1.z || !result1.w) return false; if(result2.x || !result2.y || result2.z || !result2.w) return false; if(result3.x || !result3.y || result3.z || !result3.w) return false; return true; } bool test_any_2() { bool result1 = any(bvec2(true, true)); bool result2 = any(bvec2(true, false)); bool result3 = any(bvec2(false, false)); if(!result1 || !result2 || result3) return false; return true; } bool test_any_3() { bool result1 = any(bvec3(true, true, true)); bool result2 = any(bvec3(true, false, true)); bool result3 = any(bvec3(false, false, false)); if(!result1 || !result2 || result3) return false; return true; } bool test_any_4() { bool result1 = any(bvec4(true, true, true, true)); bool result2 = any(bvec4(true, false, true, false)); bool result3 = any(bvec4(false, false, false, false)); if(!result1 || !result2 || result3) return false; return true; } bool test_not_2() { bvec2 result = not_(bvec2(true, false)); if(result.x || !result.y) return false; return true; } bool test_not_3() { bvec3 result = not_(bvec3(true, false, true)); if(result.x || !result.y || result.z) return false; return true; } bool test_not_4() { bvec4 result = not_(bvec4(true, false, true, false)); if(result.x || !result.y || result.z || !result.w) return false; return true; } void main_core_func_vector_relational() { assert(test_lessthan_2()); assert(test_lessthan_3()); assert(test_lessthan_4()); assert(test_lessthanequal_2()); assert(test_lessthanequal_3()); assert(test_lessthanequal_4()); assert(test_greaterthan_2()); assert(test_greaterthan_3()); assert(test_greaterthan_4()); assert(test_greaterthanequal_2()); assert(test_greaterthanequal_3()); assert(test_greaterthanequal_4()); assert(test_greaterthanequal_2()); assert(test_greaterthanequal_3()); assert(test_greaterthanequal_4()); assert(test_equal_2()); assert(test_equal_3()); assert(test_equal_4()); assert(test_notequal_2()); assert(test_notequal_3()); assert(test_notequal_4()); assert(test_any_2()); assert(test_any_3()); assert(test_any_4()); assert(test_all_2()); assert(test_all_3()); assert(test_all_4()); } }//namespace test }//namespace glm