#include "../precompiled.hpp" #include #include namespace glm{ namespace test { void main_gtx_intesect() { glm::vec3 Origin = glm::vec3(0.25f, 0.33f, 10.f); glm::vec3 Direction = glm::vec3(0.0f, 0.0f, -1.f); glm::vec3 Vect0 = glm::vec3(0.0f, 0.0f, 0.f); glm::vec3 Vect1 = glm::vec3(1.0f, 0.0f, 0.f); glm::vec3 Vect2 = glm::vec3(0.0f, 1.0f, 0.f); glm::vec3 Position(0.0f); bool Result = intersectRayTriangle( Origin, Direction, Vect0, Vect1, Vect2, Position); bool End = true; } }//namespace test }//namespace glm