/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2008-08-31 // Updated : 2008-08-31 // Licence : This source is under MIT License // File : test/core/func_common.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include "../precompiled.hpp" #include namespace glm{ namespace test{ static const float epsilon = 0.00001f; bool test_abs_type1() { float absolute1 = glm::abs(( 76.f)); float absolute2 = glm::abs((-76.f)); if(absolute1 != (76.f) || absolute2 != (76.f)) return false; return true; } bool test_abs_type2() { glm::vec2 absolute1 = glm::abs(glm::vec2( 76.f, 76.f)); glm::vec2 absolute2 = glm::abs(glm::vec2(-76.f,-76.f)); if(absolute1.x != 76.f || absolute1.y != 76.f || absolute2.x != 76.f || absolute2.y != 76.f) return false; return true; } bool test_abs_type3() { glm::vec3 absolute1 = glm::abs(glm::vec3( 76.f, 76.f, 76.f)); glm::vec3 absolute2 = glm::abs(glm::vec3(-76.f,-76.f,-76.f)); if(absolute1.x != 76.f || absolute1.y != 76.f || absolute1.z != 76.f || absolute2.x != 76.f || absolute2.y != 76.f || absolute2.z != 76.f) return false; return true; } bool test_abs_type4() { glm::vec4 absolute1 = glm::abs(glm::vec4( 76.f, 76.f, 76.f, 76.f)); glm::vec4 absolute2 = glm::abs(glm::vec4(-76.f,-76.f,-76.f,-76.f)); if(absolute1.x != 76.f || absolute1.y != 76.f || absolute1.z != 76.f || absolute1.w != 76.f || absolute2.x != 76.f || absolute2.y != 76.f || absolute2.z != 76.f || absolute2.w != 76.f) return false; return true; } bool test_sign_type1() { float vec_sign1 = sign( 76.f); float vec_sign2 = sign( 0.f); float vec_sign3 = sign(-76.f); if(vec_sign1 != 1.0f || vec_sign2 != 0.0f || vec_sign3 != -1.0f) return false; return true; } bool test_sign_type2() { vec2 vec_sign1 = sign(vec2( 76.f, 76.f)); vec2 vec_sign2 = sign(vec2( 0.f, 0.f)); vec2 vec_sign3 = sign(vec2(-76.f,-76.f)); if(vec_sign1.x != 1.0f || vec_sign1.y != 1.0f) return false; if(vec_sign2.x != 0.0f || vec_sign2.y != 0.0f) return false; if(vec_sign3.x != -1.0f || vec_sign3.y != -1.0f) return false; return true; } bool test_sign_type3() { vec3 vec_sign1 = sign(vec3( 76.f, 76.f, 76.f)); vec3 vec_sign2 = sign(vec3( 0.f, 0.f, 0.f)); vec3 vec_sign3 = sign(vec3(-76.f,-76.f,-76.f)); if(vec_sign1.x != 1.0f || vec_sign1.y != 1.0f || vec_sign1.z != 1.0f) return false; if(vec_sign2.x != 0.0f || vec_sign2.y != 0.0f || vec_sign2.z != 0.0f) return false; if(vec_sign3.x != -1.0f || vec_sign3.y != -1.0f || vec_sign3.z != -1.0f) return false; return true; } bool test_sign_type4() { vec4 vec_sign1 = sign(vec4( 76.f, 76.f, 76.f, 76.f)); vec4 vec_sign2 = sign(vec4( 0.f, 0.f, 0.f, 0.f)); vec4 vec_sign3 = sign(vec4(-76.f,-76.f,-76.f,-76.f)); if(vec_sign1.x != 1.0f || vec_sign1.y != 1.0f || vec_sign1.z != 1.0f || vec_sign1.w != 1.0f) return false; if(vec_sign2.x != 0.0f || vec_sign2.y != 0.0f || vec_sign2.z != 0.0f || vec_sign2.w != 0.0f) return false; if(vec_sign3.x != -1.0f || vec_sign3.y != -1.0f || vec_sign3.z != -1.0f || vec_sign3.w != -1.0f) return false; return true; } bool test_floor_type1() { float val_floor = glm::floor(float(0.5f)); if(val_floor != 0) return false; return true; } bool test_floor_type2() { glm::vec2 vec_floor = glm::floor(glm::vec2(0.5f, 0.5f)); if(vec_floor.x != 0 || vec_floor.y != 0) return false; return true; } bool test_floor_type3() { glm::vec3 vec_floor = glm::floor(glm::vec3(0.5f, 0.5f, 0.5f)); if(vec_floor.x != 0 || vec_floor.y != 0 || vec_floor.z != 0) return false; return true; } bool test_floor_type4() { glm::vec4 vec_floor = glm::floor(glm::vec4(0.5f, 0.5f, 0.5f, 0.5f)); if(vec_floor.x != 0 || vec_floor.y != 0 || vec_floor.z != 0 || vec_floor.w != 0) return false; return true; } bool test_trunc_type1() { return true; } bool test_trunc_type2() { return true; } bool test_trunc_type3() { return true; } bool test_trunc_type4() { return true; } bool test_round_type1() { return true; } bool test_round_type2() { return true; } bool test_round_type3() { return true; } bool test_round_type4() { return true; } bool test_roundEven_type1() { float a = glm::roundEven(3.5f); float b = glm::roundEven(4.5f); float c = glm::roundEven(5.5f); float d = glm::roundEven(3.4f); float e = glm::roundEven(4.4f); float f = glm::roundEven(5.4f); float g = glm::roundEven(3.6f); float h = glm::roundEven(4.6f); float i = glm::roundEven(5.6f); float end = 0.0f; return true; } bool test_roundEven_type2() { return true; } bool test_roundEven_type3() { return true; } bool test_roundEven_type4() { return true; } bool test_ceil_1() { float val_ceil = glm::ceil(float(0.5f)); if(val_ceil != 1) return false; return true; } bool test_ceil_2() { glm::vec2 vec_ceil = glm::ceil(glm::vec2(0.5f, 0.5f)); if(vec_ceil.x != 1 || vec_ceil.y != 1) return false; return true; } bool test_ceil_3() { glm::vec3 vec_ceil = glm::ceil(glm::vec3(0.5f, 0.5f, 0.5f)); if(vec_ceil.x != 1 || vec_ceil.y != 1 || vec_ceil.z != 1) return false; return true; } bool test_ceil_4() { glm::vec4 vec_ceil = glm::ceil(glm::vec4(0.5f, 0.5f, 0.5f, 0.5f)); if(vec_ceil.x != 1 || vec_ceil.y != 1 || vec_ceil.z != 1 || vec_ceil.w != 1) return false; return true; } bool test_fract_1() { float val_fract = fract(float(0.5f)); if(val_fract != 0.5f) return false; return true; } bool test_fract_2() { vec2 vec_fract = fract(vec2(0.5f, 0.5f)); if(vec_fract.x != 0.5f || vec_fract.y != 0.5f) return false; return true; } bool test_fract_3() { vec3 vec_fract = fract(vec3(0.5f, 0.5f, 0.5f)); if(vec_fract.x != 0.5f || vec_fract.y != 0.5f || vec_fract.z != 0.5f) return false; return true; } bool test_fract_4() { vec4 vec_fract = fract(vec4(0.5f, 0.5f, 0.5f, 0.5f)); if(vec_fract.x != 0.5f || vec_fract.y != 0.5f || vec_fract.z != 0.5f || vec_fract.w != 0.5f) return false; return true; } bool test_mod_1() { float val_mod = glm::mod(float(4.0f), float(2.0f)); if(val_mod != 0.0f) return false; return true; } bool test_mod_2() { glm::vec2 vec_mod1 = glm::mod(glm::vec2(4.0f, 4.0f), glm::vec2(2.0f, 2.0f)); glm::vec2 vec_mod2 = glm::mod(glm::vec2(4.0f, 4.0f), float(2.0f)); if(vec_mod1.x != 0.0f || vec_mod1.y != 0.0f) return false; if(vec_mod2.x != 0.0f || vec_mod2.y != 0.0f) return false; return true; } bool test_mod_3() { glm::vec3 vec_mod1 = glm::mod(glm::vec3(4.0f, 4.0f, 4.0f), glm::vec3(2.0f, 2.0f, 2.0f)); glm::vec3 vec_mod2 = glm::mod(glm::vec3(4.0f, 4.0f, 4.0f), float(2.0f)); if(vec_mod1.x != 0.0f || vec_mod1.y != 0.0f || vec_mod1.z != 0.0f) return false; if(vec_mod2.x != 0.0f || vec_mod2.y != 0.0f || vec_mod2.z != 0.0f) return false; return true; } bool test_mod_4() { glm::vec4 vec_mod1 = glm::mod(glm::vec4(4.0f, 4.0f, 4.0f, 4.0f), glm::vec4(2.0f, 2.0f, 2.0f, 2.0f)); glm::vec4 vec_mod2 = glm::mod(glm::vec4(4.0f, 4.0f, 4.0f, 4.0f), float(2.0f)); if(vec_mod1.x != 0.0f || vec_mod1.y != 0.0f || vec_mod1.z != 0.0f || vec_mod1.w != 0.0f) return false; if(vec_mod2.x != 0.0f || vec_mod2.y != 0.0f || vec_mod2.z != 0.0f || vec_mod2.w != 0.0f) return false; return true; } bool test_modf() { return true; } bool test_min_1() { float val_min = glm::min(float(0.0f), float(1.0f)); if(val_min > 0.0f) return false; return true; } bool test_min_2() { glm::vec2 val_min1 = glm::min(glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 1.0f)); glm::vec2 val_min2 = glm::min(glm::vec2(0.0f, 0.0f), float(1.0f)); if(val_min1.x > 0.0f || val_min1.y > 0.0f) return false; if(val_min2.x > 0.0f || val_min2.y > 0.0f) return false; return true; } bool test_min_3() { glm::vec3 val_min1 = glm::min(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f)); glm::vec3 val_min2 = glm::min(glm::vec3(0.0f, 0.0f, 0.0f), float(1.0f)); if(val_min1.x > 0.0f || val_min1.y > 0.0f || val_min1.z > 0.0f) return false; if(val_min2.x > 0.0f || val_min2.y > 0.0f || val_min2.z > 0.0f) return false; return true; } bool test_min_4() { glm::vec4 val_min1 = glm::min(glm::vec4(0.0f, 0.0f, 0.0f, 0.0f), glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)); glm::vec4 val_min2 = glm::min(glm::vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1.0f)); if(val_min1.x > 0.0f || val_min1.y > 0.0f || val_min1.z > 0.0f || val_min1.w > 0.0f) return false; if(val_min2.x > 0.0f || val_min2.y > 0.0f || val_min2.z > 0.0f || val_min2.w > 0.0f) return false; return true; } bool test_max_1() { float val_max = glm::max(float(0.0f), float(1.0f)); if(val_max < 1.0f) return false; return true; } bool test_max_2() { glm::vec2 val_max1 = glm::max(glm::vec2(0.0f, 0.0f), glm::vec2(1.0f, 1.0f)); glm::vec2 val_max2 = glm::max(glm::vec2(0.0f, 0.0f), float(1.0f)); if(val_max1.x < 1.0f || val_max1.y < 1.0f) return false; if(val_max2.x < 1.0f || val_max2.y < 1.0f) return false; return true; } bool test_max_3() { glm::vec3 val_max1 = glm::max(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f)); glm::vec3 val_max2 = glm::max(glm::vec3(0.0f, 0.0f, 0.0f), float(1.0f)); if(val_max1.x < 1.0f || val_max1.y < 1.0f || val_max1.z < 1.0f) return false; if(val_max2.x < 1.0f || val_max2.y < 1.0f || val_max2.z < 1.0f) return false; return true; } bool test_max_4() { glm::vec4 val_max1 = glm::max(glm::vec4(0.0f, 0.0f, 0.0f, 0.0f), glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)); glm::vec4 val_max2 = glm::max(glm::vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1.0f)); if(val_max1.x < 1.0f || val_max1.y < 1.0f || val_max1.z < 1.0f || val_max1.w < 1.0f) return false; if(val_max2.x < 1.0f || val_max2.y < 1.0f || val_max2.z < 1.0f || val_max2.w < 1.0f) return false; return true; } bool test_clamp_1() { float clamp1 = glm::clamp(float( 4.0f), float(0.0f), float(1.0f)); float clamp2 = glm::clamp(float(-4.0f), float(0.0f), float(1.0f)); if(clamp1 != 1.0f || clamp2 != 0.0f) return false; return true; } bool test_clamp_2() { glm::vec2 clamp1 = glm::clamp( glm::vec2( 4.0f, 4.0f), glm::vec2( 0.0f, 0.0f), glm::vec2( 1.0f, 1.0f)); glm::vec2 clamp2 = glm::clamp( glm::vec2(-4.0f,-4.0f), glm::vec2( 0.0f, 0.0f), glm::vec2( 1.0f, 1.0f)); glm::vec2 clamp3 = glm::clamp( glm::vec2( 4.0f, 4.0f), float(0.0f), float(1.0f)); glm::vec2 clamp4 = glm::clamp( glm::vec2(-4.0f,-4.0f), float(0.0f), float(1.0f)); if(clamp1.x != 1.0f || clamp1.y != 1.0f) return false; if(clamp2.x != 0.0f || clamp2.y != 0.0f) return false; if(clamp3.x != 1.0f || clamp3.y != 1.0f) return false; if(clamp4.x != 0.0f || clamp4.y != 0.0f) return false; return true; } bool test_clamp_3() { glm::vec3 clamp1 = glm::clamp( glm::vec3( 4.0f, 4.0f, 4.0f), glm::vec3( 0.0f, 0.0f, 0.0f), glm::vec3( 1.0f, 1.0f, 1.0f)); glm::vec3 clamp2 = glm::clamp( glm::vec3(-4.0f,-4.0f,-4.0f), glm::vec3( 0.0f, 0.0f, 0.0f), glm::vec3( 1.0f, 1.0f, 1.0f)); glm::vec3 clamp3 = glm::clamp( glm::vec3( 4.0f, 4.0f, 4.0f), float(0.0f), float(1.0f)); glm::vec3 clamp4 = glm::clamp( glm::vec3(-4.0f,-4.0f,-4.0f), float(0.0f), float(1.0f)); if(clamp1.x != 1.0f || clamp1.y != 1.0f || clamp1.z != 1.0f) return false; if(clamp2.x != 0.0f || clamp2.y != 0.0f || clamp2.z != 0.0f) return false; if(clamp3.x != 1.0f || clamp3.y != 1.0f || clamp3.z != 1.0f) return false; if(clamp4.x != 0.0f || clamp4.y != 0.0f || clamp4.z != 0.0f) return false; return true; } bool test_clamp_4() { glm::vec4 clamp1 = glm::clamp( glm::vec4( 4.0f, 4.0f, 4.0f, 4.0f), glm::vec4( 0.0f, 0.0f, 0.0f, 0.0f), glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f)); glm::vec4 clamp2 = glm::clamp( glm::vec4(-4.0f,-4.0f,-4.0f,-4.0f), glm::vec4( 0.0f, 0.0f, 0.0f, 0.0f), glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f)); glm::vec4 clamp3 = glm::clamp( glm::vec4( 4.0f, 4.0f, 4.0f, 4.0f), float(0.0f), float(1.0f)); glm::vec4 clamp4 = glm::clamp( glm::vec4(-4.0f,-4.0f,-4.0f,-4.0f), float(0.0f), float(1.0f)); if(clamp1.x != 1.0f || clamp1.y != 1.0f || clamp1.z != 1.0f || clamp1.w != 1.0f) return false; if(clamp2.x != 0.0f || clamp2.y != 0.0f || clamp2.z != 0.0f || clamp2.w != 0.0f) return false; if(clamp3.x != 1.0f || clamp3.y != 1.0f || clamp3.z != 1.0f || clamp3.w != 1.0f) return false; if(clamp4.x != 0.0f || clamp4.y != 0.0f || clamp4.z != 0.0f || clamp4.w != 0.0f) return false; return true; } bool test_mix_1() { float val_mix = glm::mix(float(1.0f), float(1.0f), float(1.0f)); if(val_mix != 1.0f) return false; return true; } bool test_mix_2() { glm::vec2 val_mix1 = glm::mix(glm::vec2(1.0f, 1.0f), glm::vec2(1.0f, 1.0f), glm::vec2(1.0f, 1.0f)); glm::vec2 val_mix2 = glm::mix(glm::vec2(1.0f, 1.0f), glm::vec2(1.0f, 1.0f), float(1.0f)); if(val_mix1.x != 1.0f || val_mix1.y != 1.0f || val_mix2.x != 1.0f || val_mix2.y != 1.0f) return false; return true; } bool test_mix_3() { glm::vec3 val_mix1 = glm::mix(glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f)); glm::vec3 val_mix2 = glm::mix(glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), float(1.0f)); if(val_mix1.x != 1.0f || val_mix1.y != 1.0f || val_mix1.z != 1.0f || val_mix2.x != 1.0f || val_mix2.y != 1.0f || val_mix2.z != 1.0f) return false; return true; } bool test_mix_4() { glm::vec4 val_mix1 = glm::mix(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)); glm::vec4 val_mix2 = glm::mix(glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), float(1.0f)); if(val_mix1.x != 1.0f || val_mix1.y != 1.0f || val_mix1.z != 1.0f || val_mix1.w != 1.0f || val_mix2.x != 1.0f || val_mix2.y != 1.0f || val_mix2.z != 1.0f || val_mix2.w != 1.0f) return false; return true; } bool test_step_1() { float vec_step1 = step(1.f, 76.f); if(vec_step1 != 1.0f) return false; return true; } bool test_step_2() { vec2 vec_step1 = step(1.f, vec2(76.f, 1.f)); vec2 vec_step2 = step(vec2(1.f, 1.f), vec2(76.f, 1.f)); if(vec_step1.x != 1.0f || vec_step1.y != 0.0f || vec_step2.x != 1.0f || vec_step2.y != 0.0f) return false; return true; } bool test_step_3() { vec3 vec_step1 = step(1.f, vec3(76.f, 1.f, 0.f)); vec3 vec_step2 = step(vec3(1.f, 1.f, 1.f), vec3(76.f, 1.f, 0.f)); if(vec_step1.x != 1.0f || vec_step1.y != 0.0f || vec_step1.z != 0.0f || vec_step2.x != 1.0f || vec_step2.y != 0.0f || vec_step2.z != 0.0f) return false; return true; } bool test_step_4() { vec4 vec_step1 = step(1.f, vec4(76.f, 1.f, 0.f, 0.f)); vec4 vec_step2 = step(vec4(1.f, 1.f, 1.f, 1.f), vec4(76.f, 1.f, 0.f, 0.f)); if(vec_step1.x != 1.0f || vec_step1.y != 0.0f || vec_step1.z != 0.0f || vec_step1.w != 0.0f || vec_step2.x != 1.0f || vec_step2.y != 0.0f || vec_step2.z != 0.0f || vec_step2.w != 0.0f) return false; return true; } bool test_smoothstep_1() { float vec_smoothstep1 = smoothstep(0.f, 100.f, 50.f); bool Result = (vec_smoothstep1 < 0.5f - epsilon || vec_smoothstep1 > 0.5f + epsilon); assert(!Result); float A = smoothstep(0.2f, 0.8f, 0.5f); float B = smoothstep(0.2f, 0.8f, 0.7f); float C = smoothstep(0.2f, 0.8f, 0.3f); float D = smoothstep(0.2f, 0.8f, 1.2f); float E = smoothstep(0.2f, 0.8f,-0.2f); if(Result) return false; return true; } bool test_smoothstep_2() { vec2 vec_smoothstep1 = smoothstep(0.f, 100.f, vec2(50.f, 100.f)); vec2 vec_smoothstep2 = smoothstep(vec2(0.f, 0.f), vec2(100.f, 100.f), vec2(50.f, 100.f)); if(vec_smoothstep1.x < 0.50f - epsilon || vec_smoothstep1.x > 0.50f + epsilon || vec_smoothstep1.y < 1.00f - epsilon || vec_smoothstep1.y > 1.00f + epsilon) return false; if(vec_smoothstep2.x < 0.50f - epsilon || vec_smoothstep2.x > 0.50f + epsilon || vec_smoothstep2.y < 1.00f - epsilon || vec_smoothstep2.y > 1.00f + epsilon) return false; return true; } bool test_smoothstep_3() { vec3 vec_smoothstep1 = smoothstep(0.f, 100.f, vec3(50.f, 100.f, 0.f)); vec3 vec_smoothstep2 = smoothstep(vec3(0.f, 0.f, 0.f), vec3(100.f, 100.f, 100.f), vec3(50.f, 100.f, 0.f)); if(vec_smoothstep1.x < 0.50f - epsilon || vec_smoothstep1.x > 0.50f + epsilon || vec_smoothstep1.y < 1.00f - epsilon || vec_smoothstep1.y > 1.00f + epsilon || vec_smoothstep1.z < 0.00f - epsilon || vec_smoothstep1.z > 0.00f + epsilon) return false; if(vec_smoothstep2.x < 0.50f - epsilon || vec_smoothstep2.x > 0.50f + epsilon || vec_smoothstep2.y < 1.00f - epsilon || vec_smoothstep2.y > 1.00f + epsilon || vec_smoothstep2.z < 0.00f - epsilon || vec_smoothstep2.z > 0.00f + epsilon) return false; return true; } bool test_smoothstep_4() { vec4 vec_smoothstep1 = smoothstep(0.f, 100.f, vec4(50.f, 100.f, 0.f, 0.f)); vec4 vec_smoothstep2 = smoothstep(vec4(0.f, 0.f, 0.f, 0.f), vec4(100.f, 100.f, 100.f, 100.f), vec4(50.f, 100.f, 0.f, 0.f)); if(vec_smoothstep1.x < 0.50f - epsilon || vec_smoothstep1.x > 0.50f + epsilon || vec_smoothstep1.y < 1.00f - epsilon || vec_smoothstep1.y > 1.00f + epsilon || vec_smoothstep1.z < 0.00f - epsilon || vec_smoothstep1.z > 0.00f + epsilon || vec_smoothstep1.w < 0.00f - epsilon || vec_smoothstep1.w > 0.00f + epsilon) return false; if(vec_smoothstep2.x < 0.50f - epsilon || vec_smoothstep2.x > 0.50f + epsilon || vec_smoothstep2.y < 1.00f - epsilon || vec_smoothstep2.y > 1.00f + epsilon || vec_smoothstep2.z < 0.00f - epsilon || vec_smoothstep2.z > 0.00f + epsilon || vec_smoothstep2.w < 0.00f - epsilon || vec_smoothstep2.w > 0.00f + epsilon) return false; return true; } bool test_isnan() { return true; } bool test_isinf() { return true; } void main_core_func_common() { assert(test_abs_type1()); assert(test_abs_type2()); assert(test_abs_type3()); assert(test_abs_type4()); assert(test_sign_type1()); assert(test_sign_type2()); assert(test_sign_type3()); assert(test_sign_type4()); assert(test_floor_type1()); assert(test_floor_type2()); assert(test_floor_type3()); assert(test_floor_type4()); assert(test_trunc_type1()); assert(test_trunc_type2()); assert(test_trunc_type3()); assert(test_trunc_type4()); assert(test_round_type1()); assert(test_round_type2()); assert(test_round_type3()); assert(test_round_type4()); assert(test_roundEven_type1()); assert(test_roundEven_type2()); assert(test_roundEven_type3()); assert(test_roundEven_type4()); assert(test_ceil_1()); assert(test_ceil_2()); assert(test_ceil_3()); assert(test_ceil_4()); assert(test_fract_1()); assert(test_fract_2()); assert(test_fract_3()); assert(test_fract_4()); assert(test_mod_1()); assert(test_mod_2()); assert(test_mod_3()); assert(test_mod_4()); assert(test_mod_1()); assert(test_mod_2()); assert(test_mod_3()); assert(test_mod_4()); assert(test_modf()); assert(test_min_1()); assert(test_min_2()); assert(test_min_3()); assert(test_min_4()); assert(test_max_1()); assert(test_max_2()); assert(test_max_3()); assert(test_max_4()); assert(test_clamp_1()); assert(test_clamp_2()); assert(test_clamp_3()); assert(test_clamp_4()); assert(test_mix_1()); assert(test_mix_2()); assert(test_mix_3()); assert(test_mix_4()); assert(test_step_1()); assert(test_step_2()); assert(test_step_3()); assert(test_step_4()); assert(test_smoothstep_1()); assert(test_smoothstep_2()); assert(test_smoothstep_3()); assert(test_smoothstep_4()); assert(test_isnan()); assert(test_isinf()); } }//namespace test }//namespace glm