23 #include "../gtc/constants.hpp"    24 #include "../geometric.hpp"    25 #include "../trigonometric.hpp"    26 #include "../matrix.hpp"    28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)    29 #   pragma message("GLM: GLM_EXT_matrix_projection extension included")    49     template<
typename T, 
typename U, qualifier Q>
    51         vec<3, T, Q> 
const& obj, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
    65     template<
typename T, 
typename U, qualifier Q>
    67         vec<3, T, Q> 
const& obj, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
    81     template<
typename T, 
typename U, qualifier Q>
    82     GLM_FUNC_DECL vec<3, T, Q> 
project(
    83         vec<3, T, Q> 
const& obj, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
    97     template<
typename T, 
typename U, qualifier Q>
    99         vec<3, T, Q> 
const& win, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
   113     template<
typename T, 
typename U, qualifier Q>
   115         vec<3, T, Q> 
const& win, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
   129     template<
typename T, 
typename U, qualifier Q>
   131         vec<3, T, Q> 
const& win, mat<4, 4, T, Q> 
const& model, mat<4, 4, T, Q> 
const& 
proj, vec<4, U, Q> 
const& viewport);
   142     template<
typename T, qualifier Q, 
typename U>
   144         vec<2, T, Q> 
const& center, vec<2, T, Q> 
const& delta, vec<4, U, Q> 
const& viewport);
   149 #include "matrix_projection.inl" GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const ¢er, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
Define a picking region. 
GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. 
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal. 
GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. 
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. 
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. 
GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...
GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...