#define GLM_ENABLE_EXPERIMENTAL #include int test_lMaxNorm() { int Error(0); { float norm = glm::lMaxNorm(glm::vec3(-1, -2, -3)); Error += glm::epsilonEqual(norm, 3.f, 0.00001f) ? 0 : 1; } { float norm = glm::lMaxNorm(glm::vec3(2, 3, 1)); Error += glm::epsilonEqual(norm, 3.f, 0.00001f) ? 0 : 1; } return Error; } int main() { int Error(0); Error += test_lMaxNorm(); return Error; }