43 #include "../vec2.hpp" 
   44 #include "../vec3.hpp" 
   46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   47 #       pragma message("GLM: GLM_GTC_random extension included") 
   61         template <
typename genTYpe>
 
   66         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   68                 vecType<T, P> 
const & Min,
 
   69                 vecType<T, P> 
const & Max);
 
   76         template <
typename genType>
 
  101         template <
typename T>
 
  102         GLM_FUNC_DECL tvec2<T, defaultp> 
diskRand(
 
  109         template <
typename T>
 
  110         GLM_FUNC_DECL tvec3<T, defaultp> 
ballRand(
 
  116 #include "random.inl" 
GLM_FUNC_DECL tvec3< T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL tvec2< T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution. 
GLM_FUNC_DECL genTYpe linearRand(genTYpe Min, genTYpe Max)
Generate random numbers in the interval [Min, Max], according a linear distribution. 
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL tvec2< T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...