44 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   45 #       pragma message("GLM: GLM_GTX_euler_angles extension included") 
  101         template <
typename T>
 
  108         template <
typename T>
 
  115         template <
typename T>
 
  123         template <
typename T>
 
  131         template <
typename T>
 
  136         template <
typename T>
 
  141         template <
typename T, precision P>
 
  142         GLM_FUNC_DECL tmat3x3<T, P> 
orientate3(tvec3<T, P> 
const & angles);
 
  146         template <
typename T, precision P>
 
  147         GLM_FUNC_DECL tmat4x4<T, P> 
orientate4(tvec3<T, P> 
const & angles);
 
  152 #include "euler_angles.inl" 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). 
GLM_FUNC_DECL T yaw(tquat< T, P > const &x)
Returns yaw value of euler angles expressed in radians. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. 
GLM_FUNC_DECL tmat4x4< T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). 
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle. 
GLM_FUNC_DECL T roll(tquat< T, P > const &x)
Returns roll value of euler angles expressed in radians. 
GLM_FUNC_DECL tmat3x3< T, P > orientate3(tvec3< T, P > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL T pitch(tquat< T, P > const &x)
Returns pitch value of euler angles expressed in radians. 
GLM_FUNC_DECL tmat2x2< T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). 
GLM_FUNC_DECL tmat4x4< T, P > orientate4(tvec3< T, P > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.