/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/core/func_exponential.cpp /// @date 2011-01-15 / 2011-09-13 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include #include #include #include int test_pow() { int Error(0); float A = glm::pow(10.f, 10.f); glm::vec1 B = glm::pow(glm::vec1(10.f), glm::vec1(10.f)); glm::vec2 C = glm::pow(glm::vec2(10.f), glm::vec2(10.f)); glm::vec3 D = glm::pow(glm::vec3(10.f), glm::vec3(10.f)); glm::vec4 E = glm::pow(glm::vec4(10.f), glm::vec4(10.f)); return Error; } int test_exp() { int Error(0); float A = glm::exp(10.f); glm::vec1 B = glm::exp(glm::vec1(10.f)); glm::vec2 C = glm::exp(glm::vec2(10.f)); glm::vec3 D = glm::exp(glm::vec3(10.f)); glm::vec4 E = glm::exp(glm::vec4(10.f)); return Error; } int test_log() { int Error(0); float A = glm::log(10.f); glm::vec1 B = glm::log(glm::vec1(10.f)); glm::vec2 C = glm::log(glm::vec2(10.f)); glm::vec3 D = glm::log(glm::vec3(10.f)); glm::vec4 E = glm::log(glm::vec4(10.f)); return Error; } int test_exp2() { int Error(0); float A = glm::exp2(10.f); glm::vec1 B = glm::exp2(glm::vec1(10.f)); glm::vec2 C = glm::exp2(glm::vec2(10.f)); glm::vec3 D = glm::exp2(glm::vec3(10.f)); glm::vec4 E = glm::exp2(glm::vec4(10.f)); return Error; } int test_log2() { int Error(0); float A = glm::log2(10.f); glm::vec1 B = glm::log2(glm::vec1(10.f)); glm::vec2 C = glm::log2(glm::vec2(10.f)); glm::vec3 D = glm::log2(glm::vec3(10.f)); glm::vec4 E = glm::log2(glm::vec4(10.f)); return Error; } int test_sqrt() { int Error(0); float A = glm::sqrt(10.f); glm::vec1 B = glm::sqrt(glm::vec1(10.f)); glm::vec2 C = glm::sqrt(glm::vec2(10.f)); glm::vec3 D = glm::sqrt(glm::vec3(10.f)); glm::vec4 E = glm::sqrt(glm::vec4(10.f)); return Error; } int test_inversesqrt() { int Error(0); glm::uint ulp(0); float diff(0.0f); for(float f = 0.001f; f < 10.f; f *= 1.001f) { glm::lowp_fvec1 u(f); glm::lowp_fvec1 lowp_v = glm::inversesqrt(u); float defaultp_v = glm::inversesqrt(f); ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp); diff = glm::abs(lowp_v.x - defaultp_v); } return Error; } int main() { int Error(0); Error += test_pow(); Error += test_exp(); Error += test_log(); Error += test_exp2(); Error += test_log2(); Error += test_sqrt(); Error += test_inversesqrt(); return Error; }