20 #include "../gtc/matrix_transform.hpp" 
   22 #ifndef GLM_ENABLE_EXPERIMENTAL 
   23 #       error "GLM: GLM_GTX_transform is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." 
   26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 
   27 #       pragma message("GLM: GLM_GTX_transform extension included") 
   38         template <
typename T, precision P>
 
   40                 tvec3<T, P> 
const & v);
 
   45         template <
typename T, precision P>
 
   46         GLM_FUNC_DECL tmat4x4<T, P> 
rotate(
 
   48                 tvec3<T, P> 
const & v);
 
   53         template <
typename T, precision P>
 
   54         GLM_FUNC_DECL tmat4x4<T, P> 
scale(
 
   55                 tvec3<T, P> 
const & v);
 
   60 #include "transform.inl" 
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. 
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.