/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2010-09-16 // Updated : 2011-05-07 // Licence : This source is under MIT licence // File : test/gtc/matrix_access.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include int test_mat4x4_row_get() { int Error = 0; glm::mat4 m(1); glm::vec4 A = glm::row(m, 0); Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; glm::vec4 B = glm::row(m, 0); Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; glm::vec4 C = glm::row(m, 0); Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; glm::vec4 D = glm::row(m, 0); Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; return Error; } int test_mat4x4_col_get() { int Error = 0; glm::mat4 m(1); glm::vec4 A = glm::column(m, 0); Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1; glm::vec4 B = glm::column(m, 0); Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1; glm::vec4 C = glm::column(m, 0); Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1; glm::vec4 D = glm::column(m, 0); Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1; return Error; } int test_mat4x4_row_set() { int Error = 0; glm::mat4 m(1); glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); glm::row(m, 3, glm::vec4(12, 13, 14, 15)); Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::row(m, 0) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; Error += glm::row(m, 0) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; Error += glm::row(m, 0) == glm::vec4(12, 13, 14, 15) ? 0 : 1; return Error; } int test_mat4x4_col_set() { int Error = 0; glm::mat4 m(1); glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); glm::column(m, 3, glm::vec4(12, 13, 14, 15)); Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1; Error += glm::column(m, 0) == glm::vec4( 4, 5, 6, 7) ? 0 : 1; Error += glm::column(m, 0) == glm::vec4( 8, 9, 10, 11) ? 0 : 1; Error += glm::column(m, 0) == glm::vec4(12, 13, 14, 15) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_mat4x4_row_get(); Error += test_mat4x4_col_get(); Error += test_mat4x4_row_set(); Error += test_mat4x4_col_set(); return Error; }