47 #if(GLM_ARCH != GLM_ARCH_PURE) 
   49 #if(GLM_ARCH & GLM_ARCH_SSE2) 
   50 #       include "../detail/intrinsic_common.hpp" 
   51 #       include "../detail/intrinsic_geometric.hpp" 
   52 #       include "../detail/intrinsic_integer.hpp" 
   54 #       error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics" 
   57 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   58 #       pragma message("GLM: GLM_GTX_simd_vec4 extension included") 
   63 #if (GLM_COMPILER & GLM_COMPILER_VC) 
   64 #       pragma warning(push) 
   65 #       pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union 
   93         GLM_ALIGNED_STRUCT(16) fvec4SIMD
 
   95                 typedef __m128 value_type;
 
   96                 typedef std::size_t size_type;
 
   97                 static size_type value_size();
 
   99                 typedef fvec4SIMD type;
 
  100                 typedef tvec4<bool, highp> bool_type;
 
  102 #ifdef GLM_SIMD_ENABLE_XYZW_UNION 
  106                         struct {
float x, y, z, w;};
 
  116                 fvec4SIMD(__m128 
const & Data);
 
  117                 fvec4SIMD(fvec4SIMD 
const & v);
 
  137                 fvec4SIMD(
vec2 const & v, 
float const & s1, 
float const & s2);
 
  138                 fvec4SIMD(
float const & s1, 
vec2 const & v, 
float const & s2);
 
  139                 fvec4SIMD(
float const & s1, 
float const & s2, 
vec2 const & v);
 
  140                 fvec4SIMD(
vec3 const & v, 
float const & s);
 
  141                 fvec4SIMD(
float const & s, 
vec3 const & v);
 
  142                 fvec4SIMD(
vec2 const & v1, 
vec2 const & v2);
 
  148                 fvec4SIMD& operator= (fvec4SIMD 
const & v);
 
  149                 fvec4SIMD& operator+=(fvec4SIMD 
const & v);
 
  150                 fvec4SIMD& operator-=(fvec4SIMD 
const & v);
 
  151                 fvec4SIMD& operator*=(fvec4SIMD 
const & v);
 
  152                 fvec4SIMD& operator/=(fvec4SIMD 
const & v);
 
  154                 fvec4SIMD& operator+=(
float const & s);
 
  155                 fvec4SIMD& operator-=(
float const & s);
 
  156                 fvec4SIMD& operator*=(
float const & s);
 
  157                 fvec4SIMD& operator/=(
float const & s);
 
  159                 fvec4SIMD& operator++();
 
  160                 fvec4SIMD& operator--();
 
  165                 template <comp X, comp Y, comp Z, comp W>
 
  166                 fvec4SIMD& swizzle();
 
  167                 template <comp X, comp Y, comp Z, comp W>
 
  168                 fvec4SIMD swizzle() 
const;
 
  169                 template <comp X, comp Y, comp Z>
 
  170                 fvec4SIMD swizzle() 
const;
 
  171                 template <comp X, comp Y>
 
  172                 fvec4SIMD swizzle() 
const;
 
  174                 fvec4SIMD swizzle() 
const;
 
  178         typedef glm::detail::fvec4SIMD simdVec4;
 
  186                 detail::fvec4SIMD 
const & x);
 
  190         detail::fvec4SIMD 
abs(detail::fvec4SIMD 
const & x);
 
  194         detail::fvec4SIMD 
sign(detail::fvec4SIMD 
const & x);
 
  198         detail::fvec4SIMD 
floor(detail::fvec4SIMD 
const & x);
 
  203         detail::fvec4SIMD 
trunc(detail::fvec4SIMD 
const & x);
 
  212         detail::fvec4SIMD 
round(detail::fvec4SIMD 
const & x);
 
  224         detail::fvec4SIMD 
ceil(detail::fvec4SIMD 
const & x);
 
  229         detail::fvec4SIMD 
fract(detail::fvec4SIMD 
const & x);
 
  235         detail::fvec4SIMD 
mod(
 
  236                 detail::fvec4SIMD 
const & x, 
 
  237                 detail::fvec4SIMD 
const & y);
 
  243         detail::fvec4SIMD 
mod(
 
  244                 detail::fvec4SIMD 
const & x, 
 
  259         detail::fvec4SIMD 
min(
 
  260                 detail::fvec4SIMD 
const & x, 
 
  261                 detail::fvec4SIMD 
const & y);
 
  263         detail::fvec4SIMD 
min(
 
  264                 detail::fvec4SIMD 
const & x, 
 
  270         detail::fvec4SIMD 
max(
 
  271                 detail::fvec4SIMD 
const & x, 
 
  272                 detail::fvec4SIMD 
const & y);
 
  274         detail::fvec4SIMD 
max(
 
  275                 detail::fvec4SIMD 
const & x, 
 
  282         detail::fvec4SIMD 
clamp(
 
  283                 detail::fvec4SIMD 
const & x, 
 
  284                 detail::fvec4SIMD 
const & minVal, 
 
  285                 detail::fvec4SIMD 
const & maxVal); 
 
  287         detail::fvec4SIMD 
clamp(
 
  288                 detail::fvec4SIMD 
const & x, 
 
  289                 float const & minVal, 
 
  290                 float const & maxVal); 
 
  318         detail::fvec4SIMD 
mix(
 
  319                 detail::fvec4SIMD 
const & x, 
 
  320                 detail::fvec4SIMD 
const & y, 
 
  321                 detail::fvec4SIMD 
const & a);
 
  326         detail::fvec4SIMD 
step(
 
  327                 detail::fvec4SIMD 
const & edge, 
 
  328                 detail::fvec4SIMD 
const & x);
 
  330         detail::fvec4SIMD 
step(
 
  332                 detail::fvec4SIMD 
const & x);
 
  346                 detail::fvec4SIMD 
const & edge0, 
 
  347                 detail::fvec4SIMD 
const & edge1, 
 
  348                 detail::fvec4SIMD 
const & x);
 
  353                 detail::fvec4SIMD 
const & x);
 
  392         detail::fvec4SIMD 
fma(
 
  393                 detail::fvec4SIMD 
const & a, 
 
  394                 detail::fvec4SIMD 
const & b, 
 
  395                 detail::fvec4SIMD 
const & c);
 
  422                 detail::fvec4SIMD 
const & x);
 
  429                 detail::fvec4SIMD 
const & x);
 
  436                 detail::fvec4SIMD 
const & x);
 
  441         detail::fvec4SIMD length4(
 
  442                 detail::fvec4SIMD 
const & x);
 
  448         detail::fvec4SIMD fastLength4(
 
  449                 detail::fvec4SIMD 
const & x);
 
  455         detail::fvec4SIMD niceLength4(
 
  456                 detail::fvec4SIMD 
const & x);
 
  462                 detail::fvec4SIMD 
const & p0,
 
  463                 detail::fvec4SIMD 
const & p1);
 
  468         detail::fvec4SIMD distance4(
 
  469                 detail::fvec4SIMD 
const & p0,
 
  470                 detail::fvec4SIMD 
const & p1);
 
  476                 detail::fvec4SIMD 
const & x,
 
  477                 detail::fvec4SIMD 
const & y);
 
  482         detail::fvec4SIMD dot4(
 
  483                 detail::fvec4SIMD 
const & x,
 
  484                 detail::fvec4SIMD 
const & y);
 
  489         detail::fvec4SIMD 
cross(
 
  490                 detail::fvec4SIMD 
const & x,
 
  491                 detail::fvec4SIMD 
const & y);
 
  497                 detail::fvec4SIMD 
const & x);
 
  504                 detail::fvec4SIMD 
const & x);
 
  509         detail::fvec4SIMD simdFaceforward(
 
  510                 detail::fvec4SIMD 
const & N,
 
  511                 detail::fvec4SIMD 
const & I,
 
  512                 detail::fvec4SIMD 
const & Nref);
 
  519                 detail::fvec4SIMD 
const & I,
 
  520                 detail::fvec4SIMD 
const & N);
 
  528                 detail::fvec4SIMD 
const & I,
 
  529                 detail::fvec4SIMD 
const & N,
 
  535         detail::fvec4SIMD 
sqrt(
 
  536                 detail::fvec4SIMD 
const & x);
 
  542         detail::fvec4SIMD niceSqrt(
 
  543                 detail::fvec4SIMD 
const & x);
 
  550                 detail::fvec4SIMD 
const & x);
 
  556                 detail::fvec4SIMD 
const & x);
 
  562         detail::fvec4SIMD fastInversesqrt(
 
  563                 detail::fvec4SIMD 
const & x);
 
  568 #include "simd_vec4.inl" 
  570 #if (GLM_COMPILER & GLM_COMPILER_VC) 
  571 #       pragma warning(pop) 
  574 #endif//(GLM_ARCH != GLM_ARCH_PURE) 
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v. 
highp_vec4 vec4
4 components vector of floating-point numbers. 
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL genType fastSqrt(genType x)
Faster than the common sqrt function but less accurate. 
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x. 
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x. 
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus. 
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). 
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c. 
GLM_FUNC_DECL genType step(genType edge, genType x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. 
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x). 
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x). 
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1. 
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y. 
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x. 
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate. 
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x. 
highp_vec3 vec3
3 components vector of floating-point numbers. 
highp_vec2 vec2
2 components vector of floating-point numbers. 
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v. 
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
GLM_FUNC_DECL genType fastLength(genType x)
Faster than the common length function but less accurate. 
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x. 
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.