/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-01-15 // Updated : 2011-09-13 // Licence : This source is under MIT licence // File : test/core/func_packing.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include #include int test_packHalf2x16() { int Error = 0; std::vector A; A.push_back(glm::hvec2(glm::half( 1.0f), glm::half( 2.0f))); A.push_back(glm::hvec2(glm::half(-1.0f), glm::half(-2.0f))); A.push_back(glm::hvec2(glm::half(-1.1f), glm::half( 1.1f))); for(std::size_t i = 0; i < A.size(); ++i) { glm::vec2 B(A[i]); glm::uint C = glm::packHalf2x16(B); glm::vec2 D = glm::unpackHalf2x16(C); Error += B == D ? 0 : 1; } return Error; } int main() { int Error = 0; Error += test_packHalf2x16(); return Error; }