namespace gli { inline texture_cube::texture_cube() {} inline texture_cube::texture_cube(format_type Format, extent_type const& Extent, swizzles_type const& Swizzles) : texture(TARGET_CUBE, Format, texture::extent_type(Extent, 1), 1, 6, gli::levels(Extent), Swizzles) {} inline texture_cube::texture_cube(format_type Format, extent_type const& Extent, size_type Levels, swizzles_type const& Swizzles) : texture(TARGET_CUBE, Format, texture::extent_type(Extent, 1), 1, 6, Levels, Swizzles) {} inline texture_cube::texture_cube(texture const& Texture) : texture(Texture, TARGET_CUBE, Texture.format()) {} inline texture_cube::texture_cube ( texture const& Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, swizzles_type const& Swizzles ) : texture( Texture, TARGET_CUBE, Format, BaseLayer, MaxLayer, BaseFace, MaxFace, BaseLevel, MaxLevel, Swizzles) {} inline texture_cube::texture_cube ( texture_cube const& Texture, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel ) : texture( Texture, TARGET_CUBE, Texture.format(), Texture.base_layer(), Texture.max_layer(), Texture.base_face() + BaseFace, Texture.base_face() + MaxFace, Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel) {} inline texture2d texture_cube::operator[](size_type Face) const { GLI_ASSERT(Face < this->faces()); return texture2d( *this, this->format(), this->base_layer(), this->max_layer(), this->base_face() + Face, this->base_face() + Face, this->base_level(), this->max_level()); } inline texture_cube::extent_type texture_cube::extent(size_type Level) const { return extent_type(this->texture::extent(Level)); } template inline gen_type texture_cube::load(extent_type const& TexelCoord, size_type Face, size_type Level) const { return this->texture::load(texture::extent_type(TexelCoord, 0), 0, Face, Level); } template inline void texture_cube::store(extent_type const& TexelCoord, size_type Face, size_type Level, gen_type const& Texel) { this->texture::store(texture::extent_type(TexelCoord, 0), 0, Face, Level, Texel); } }//namespace gli