56         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   57         GLM_FUNC_DECL vecType<T, P> 
radians(vecType<T, P> 
const & 
degrees);
 
   65         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   66         GLM_FUNC_DECL vecType<T, P> 
degrees(vecType<T, P> 
const & 
radians);
 
   75         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   76         GLM_FUNC_DECL vecType<T, P> 
sin(vecType<T, P> 
const & 
angle);
 
   85         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   86         GLM_FUNC_DECL vecType<T, P> 
cos(vecType<T, P> 
const & 
angle);
 
   94         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   95         GLM_FUNC_DECL vecType<T, P> 
tan(vecType<T, P> 
const & 
angle); 
 
  105         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  106         GLM_FUNC_DECL vecType<T, P> 
asin(vecType<T, P> 
const & x);
 
  116         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  117         GLM_FUNC_DECL vecType<T, P> 
acos(vecType<T, P> 
const & x);
 
  129         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  130         GLM_FUNC_DECL vecType<T, P> 
atan(vecType<T, P> 
const & y, vecType<T, P> 
const & x);
 
  139         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  140         GLM_FUNC_DECL vecType<T, P> 
atan(vecType<T, P> 
const & y_over_x);
 
  148         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  149         GLM_FUNC_DECL vecType<T, P> 
sinh(vecType<T, P> 
const & 
angle);
 
  157         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  158         GLM_FUNC_DECL vecType<T, P> 
cosh(vecType<T, P> 
const & 
angle);
 
  166         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  167         GLM_FUNC_DECL vecType<T, P> 
tanh(vecType<T, P> 
const & 
angle);
 
  175         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  176         GLM_FUNC_DECL vecType<T, P> 
asinh(vecType<T, P> 
const & x);
 
  185         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  186         GLM_FUNC_DECL vecType<T, P> 
acosh(vecType<T, P> 
const & x);
 
  195         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  196         GLM_FUNC_DECL vecType<T, P> 
atanh(vecType<T, P> 
const & x);
 
  201 #include "func_trigonometric.inl" 
GLM_FUNC_DECL vecType< T, P > acosh(vecType< T, P > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh. 
GLM_FUNC_DECL vecType< T, P > sin(vecType< T, P > const &angle)
The standard trigonometric sine function. 
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y_over_x)
Arc tangent. 
GLM_FUNC_DECL vecType< T, P > cosh(vecType< T, P > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > asin(vecType< T, P > const &x)
Arc sine. 
GLM_FUNC_DECL vecType< T, P > asinh(vecType< T, P > const &x)
Arc hyperbolic sine; returns the inverse of sinh. 
GLM_FUNC_DECL vecType< T, P > atanh(vecType< T, P > const &x)
Arc hyperbolic tangent; returns the inverse of tanh. 
GLM_FUNC_DECL vecType< T, P > sinh(vecType< T, P > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. 
GLM_FUNC_DECL vecType< T, P > radians(vecType< T, P > const °rees)
Converts degrees to radians and returns the result. 
GLM_FUNC_DECL vecType< T, P > acos(vecType< T, P > const &x)
Arc cosine. 
GLM_FUNC_DECL vecType< T, P > tanh(vecType< T, P > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) 
GLM_FUNC_DECL vecType< T, P > degrees(vecType< T, P > const &radians)
Converts radians to degrees and returns the result. 
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > tan(vecType< T, P > const &angle)
The standard trigonometric tangent function. 
GLM_FUNC_DECL vecType< T, P > cos(vecType< T, P > const &angle)
The standard trigonometric cosine function.