58         template <precision P, 
template <
typename, precision> 
class vecType>
 
   60                 vecType<uint, P> 
const & x,
 
   61                 vecType<uint, P> 
const & y,
 
   62                 vecType<uint, P> & carry);
 
   72         template <precision P, 
template <
typename, precision> 
class vecType>
 
   74                 vecType<uint, P> 
const & x,
 
   75                 vecType<uint, P> 
const & y,
 
   76                 vecType<uint, P> & borrow);
 
   86         template <precision P, 
template <
typename, precision> 
class vecType>
 
   88                 vecType<uint, P> 
const & x,
 
   89                 vecType<uint, P> 
const & y,
 
   90                 vecType<uint, P> & msb,
 
   91                 vecType<uint, P> & lsb);
 
  101         template <precision P, 
template <
typename, precision> 
class vecType>
 
  103                 vecType<int, P> 
const & x,
 
  104                 vecType<int, P> 
const & y,
 
  105                 vecType<int, P> & msb,
 
  106                 vecType<int, P> & lsb);
 
  123         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  125                 vecType<T, P> 
const & Value,
 
  143         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  145                 vecType<T, P> 
const & Base,
 
  146                 vecType<T, P> 
const & Insert,
 
  158         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  167         template <
typename genType>
 
  168         GLM_FUNC_DECL 
int bitCount(genType v);
 
  176         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  177         GLM_FUNC_DECL vecType<int, P> 
bitCount(vecType<T, P> 
const & v);
 
  187         template <
typename genIUType>
 
  188         GLM_FUNC_DECL 
int findLSB(genIUType x);
 
  198         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  199         GLM_FUNC_DECL vecType<int, P> 
findLSB(vecType<T, P> 
const & v);
 
  210         template <
typename genIUType>
 
  211         GLM_FUNC_DECL 
int findMSB(genIUType x);
 
  222         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  223         GLM_FUNC_DECL vecType<int, P> 
findMSB(vecType<T, P> 
const & v);
 
  228 #include "func_integer.inl" 
GLM_FUNC_DECL vecType< T, P > bitfieldExtract(vecType< T, P > const &Value, int Offset, int Bits)
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...
GLM_FUNC_DECL vecType< T, P > bitfieldInsert(vecType< T, P > const &Base, vecType< T, P > const &Insert, int Offset, int Bits)
Returns the insertion the bits least-significant bits of insert into base. 
GLM_FUNC_DECL vecType< uint, P > uaddCarry(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &carry)
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). 
GLM_FUNC_DECL vecType< int, P > findLSB(vecType< T, P > const &v)
Returns the bit number of the least significant bit set to 1 in the binary representation of value...
GLM_FUNC_DECL vecType< uint, P > usubBorrow(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &borrow)
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. 
GLM_FUNC_DECL vecType< T, P > bitfieldReverse(vecType< T, P > const &v)
Returns the reversal of the bits of value. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< int, P > findMSB(vecType< T, P > const &v)
Returns the bit number of the most significant bit in the binary representation of value...
GLM_FUNC_DECL void umulExtended(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &msb, vecType< uint, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result. 
GLM_FUNC_DECL void imulExtended(vecType< int, P > const &x, vecType< int, P > const &y, vecType< int, P > &msb, vecType< int, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result. 
OpenGL Mathematics (glm.g-truc.net) 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< int, P > bitCount(vecType< T, P > const &v)
Returns the number of bits set to 1 in the binary representation of value. 
OpenGL Mathematics (glm.g-truc.net)