39 #ifndef GLM_GTX_intersect 
   40 #define GLM_GTX_intersect 
   44 #include "../gtx/closest_point.hpp" 
   46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   47 #       pragma message("GLM: GLM_GTX_closest_point extension included") 
   58         template <
typename genType>
 
   60                 genType 
const & orig, genType 
const & dir,
 
   61                 genType 
const & planeOrig, genType 
const & planeNormal,
 
   62                 typename genType::value_type & intersectionDistance);
 
   66         template <
typename genType>
 
   68                 genType 
const & orig, genType 
const & dir,
 
   69                 genType 
const & vert0, genType 
const & vert1, genType 
const & vert2,
 
   70                 genType & baryPosition);
 
   74         template <
typename genType>
 
   76                 genType 
const & orig, genType 
const & dir,
 
   77                 genType 
const & vert0, genType 
const & vert1, genType 
const & vert2,
 
   83         template <
typename genType>
 
   85                 genType 
const & rayStarting, genType 
const & rayNormalizedDirection,
 
   86                 genType 
const & sphereCenter, 
typename genType::value_type 
const sphereRadiusSquered,
 
   87                 typename genType::value_type & intersectionDistance);
 
   91         template <
typename genType>
 
   93                 genType 
const & rayStarting, genType 
const & rayNormalizedDirection,
 
   94                 genType 
const & sphereCenter, 
const typename genType::value_type sphereRadius,
 
   95                 genType & intersectionPosition, genType & intersectionNormal);
 
   99         template <
typename genType>
 
  101                 genType 
const & point0, genType 
const & point1,
 
  102                 genType 
const & sphereCenter, 
typename genType::value_type sphereRadius,
 
  103                 genType & intersectionPosition1, genType & intersectionNormal1, 
 
  104                 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
 
  109 #include "intersect.inl" 
  111 #endif//GLM_GTX_intersect 
bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle. 
bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a triangle. 
bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
Compute the intersection distance of a ray and a sphere. 
bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere. 
bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.