/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2010-09-16 // Updated : 2010-09-16 // Licence : This source is under MIT licence // File : test/gtx/simd-mat4.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 #include #include #include #include #include #include #include std::vector test_detA(std::vector const & Data) { std::vector Test(Data.size()); std::clock_t TimeStart = clock(); for(std::size_t i = 0; i < Test.size(); ++i) Test[i] = glm::determinant(Data[i]); std::clock_t TimeEnd = clock(); printf("Det A: %d\n", TimeEnd - TimeStart); return Test; } std::vector test_detB(std::vector const & Data) { std::vector Test(Data.size()); std::clock_t TimeStart = clock(); for(std::size_t i = 0; i < Test.size(); ++i) { glm::simd_mat4 m(Data[i]); Test[i] = glm::simd_vec4(glm::detail::sse_slow_det_ps((__m128 const * const)&m)).x; } std::clock_t TimeEnd = clock(); printf("Det B: %d\n", TimeEnd - TimeStart); return Test; } std::vector test_detC(std::vector const & Data) { std::vector Test(Data.size()); std::clock_t TimeStart = clock(); for(std::size_t i = 0; i < Test.size(); ++i) { glm::simd_mat4 m(Data[i]); Test[i] = glm::simd_vec4(glm::detail::sse_det_ps((__m128 const * const)&m)).x; } std::clock_t TimeEnd = clock(); printf("Det C: %d\n", TimeEnd - TimeStart); return Test; } std::vector test_detD(std::vector const & Data) { std::vector Test(Data.size()); std::clock_t TimeStart = clock(); for(std::size_t i = 0; i < Test.size(); ++i) { glm::simd_mat4 m(Data[i]); Test[i] = glm::simd_vec4(glm::detail::sse_detd_ps((__m128 const * const)&m)).x; } std::clock_t TimeEnd = clock(); printf("Det C: %d\n", TimeEnd - TimeStart); return Test; } int main(int argc, void* argv[]) { std::vector Data(1024 * 1024 * 16); for(std::size_t i = 0; i < Data.size(); ++i) Data[i] = glm::mat4( glm::vec4(glm::compRand4(-2.0f, 2.0f)), glm::vec4(glm::compRand4(-2.0f, 2.0f)), glm::vec4(glm::compRand4(-2.0f, 2.0f)), glm::vec4(glm::compRand4(-2.0f, 2.0f))); std::vector TestDetA = test_detA(Data); std::vector TestDetB = test_detB(Data); std::vector TestDetC = test_detC(Data); std::vector TestDetD = test_detD(Data); for(std::size_t i = 0; i < TestDetA.size(); ++i) if(TestDetA[i] != TestDetB[i] && TestDetC[i] != TestDetB[i] && TestDetC[i] != TestDetD[i]) return 1; // shuffle test glm::simd_vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::simd_vec4 B(5.0f, 6.0f, 7.0f, 8.0f); __m128 C = _mm_shuffle_ps(A.Data, B.Data, _MM_SHUFFLE(1, 0, 1, 0)); return 0; }