46 #include "../gtc/quaternion.hpp" 
   47 #include "../gtx/fast_trigonometry.hpp" 
   49 #if(GLM_ARCH != GLM_ARCH_PURE) 
   51 #if(GLM_ARCH & GLM_ARCH_SSE2) 
   52 #   include "../gtx/simd_mat4.hpp" 
   54 #       error "GLM: GLM_GTX_simd_quat requires compiler support of SSE2 through intrinsics" 
   57 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   58 #       pragma message("GLM: GLM_GTX_simd_quat extension included") 
   62 #if (GLM_COMPILER & GLM_COMPILER_VC) 
   63 #   pragma warning(push) 
   64 #   pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union 
   70         GLM_ALIGNED_STRUCT(16) fquatSIMD
 
   72                 typedef float value_type;
 
   73                 typedef std::size_t size_type;
 
   75                 typedef fquatSIMD type;
 
   76                 typedef tquat<bool, defaultp> bool_type;
 
   77                 typedef tquat<float, defaultp> pure_type;
 
   79 #               ifdef GLM_META_PROG_HELPERS 
   80                         static GLM_RELAXED_CONSTEXPR length_t components = 4;
 
   81                         static GLM_RELAXED_CONSTEXPR precision prec = defaultp;
 
   82 #               endif//GLM_META_PROG_HELPERS 
   84 #ifdef GLM_SIMD_ENABLE_XYZW_UNION 
   88                         struct {
float x, y, z, w;};
 
   97                 fquatSIMD() GLM_DEFAULT_CTOR;
 
   98                 fquatSIMD(fquatSIMD const & q) GLM_DEFAULT;
 
   99                 fquatSIMD(__m128 const & Data);
 
  120                 fquatSIMD& operator= (fquatSIMD const & q) GLM_DEFAULT;
 
  121                 fquatSIMD& operator*=(
float const & s);
 
  122                 fquatSIMD& operator/=(
float const & s);
 
  129         detail::fquatSIMD operator- (
 
  130                 detail::fquatSIMD const & q);
 
  132         detail::fquatSIMD operator+ (
 
  133                 detail::fquatSIMD const & q,
 
  134                 detail::fquatSIMD const & p);
 
  136         detail::fquatSIMD operator* (
 
  137                 detail::fquatSIMD const & q,
 
  138                 detail::fquatSIMD const & p);
 
  140         detail::fvec4SIMD operator* (
 
  141                 detail::fquatSIMD const & q,
 
  142                 detail::fvec4SIMD const & v);
 
  144         detail::fvec4SIMD operator* (
 
  145                 detail::fvec4SIMD const & v,
 
  146                 detail::fquatSIMD const & q);
 
  148         detail::fquatSIMD operator* (
 
  149                 detail::fquatSIMD const & q,
 
  152         detail::fquatSIMD operator* (
 
  154                 detail::fquatSIMD const & q);
 
  156         detail::fquatSIMD operator/ (
 
  157                 detail::fquatSIMD const & q,
 
  165         typedef 
glm::detail::fquatSIMD simdQuat;
 
  170                 detail::fquatSIMD const & x);
 
  174         detail::fquatSIMD quatSIMD_cast(
 
  175                 detail::fmat4x4SIMD const & m);
 
  179         template <typename T, precision P>
 
  180         detail::fquatSIMD quatSIMD_cast(
 
  181                 tmat4x4<T, P> const & m);
 
  185         template <typename T, precision P>
 
  186         detail::fquatSIMD quatSIMD_cast(
 
  187                 tmat3x3<T, P> const & m);
 
  191         detail::fmat4x4SIMD mat4SIMD_cast(
 
  192                 detail::fquatSIMD const & q);
 
  197                 detail::fquatSIMD const & q);
 
  204                 detail::fquatSIMD const & x);
 
  210                 detail::fquatSIMD const & x);
 
  216                 detail::fquatSIMD const & q1,
 
  217                 detail::fquatSIMD const & q2);
 
  229         detail::fquatSIMD 
mix(
 
  230                 detail::fquatSIMD const & x,
 
  231                 detail::fquatSIMD const & y,
 
  242         detail::fquatSIMD 
lerp(
 
  243                 detail::fquatSIMD const & x,
 
  244                 detail::fquatSIMD const & y,
 
  255         detail::fquatSIMD 
slerp(
 
  256                 detail::fquatSIMD const & x,
 
  257                 detail::fquatSIMD const & y,
 
  272                 detail::fquatSIMD const & x,
 
  273                 detail::fquatSIMD const & y,
 
  283         detail::fquatSIMD fastSlerp(
 
  284                 detail::fquatSIMD const & x,
 
  285                 detail::fquatSIMD const & y,
 
  293                 detail::fquatSIMD const & q);
 
  299                 detail::fquatSIMD const & q);
 
  307         detail::fquatSIMD angleAxisSIMD(
 
  319         detail::fquatSIMD angleAxisSIMD(
 
  332 #include "simd_quat.inl" 
  335 #if (GLM_COMPILER & GLM_COMPILER_VC) 
  336 #   pragma warning(pop) 
  340 #endif//(GLM_ARCH != GLM_ARCH_PURE) 
GLM_FUNC_DECL tquat< T, P > fastMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation. 
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x). 
GLM_FUNC_DECL tquat< T, P > conjugate(tquat< T, P > const &q)
Returns the q conjugate. 
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix. 
GLM_FUNC_DECL tquat< T, P > lerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Linear interpolation of two quaternions. 
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1. 
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis. 
GLM_FUNC_DECL tvec3< T, P > eulerAngles(tquat< T, P > const &x)
Returns euler angles, yitch as x, yaw as y, roll as z. 
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle. 
highp_vec3 vec3
3 components vector of floating-point numbers. 
GLM_FUNC_DECL matType< T, P > inverse(matType< T, P > const &m)
Return the inverse of a squared matrix. 
GLM_FUNC_DECL T fastSin(T angle)
Faster than the common sin function but less accurate. 
GLM_FUNC_DECL tquat< T, P > quat_cast(tmat3x3< T, P > const &x)
Converts a 3 * 3 matrix to a quaternion. 
GLM_FUNC_DECL tquat< T, P > slerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Spherical linear interpolation of two quaternions. 
GLM_FUNC_DECL T dot(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the dot product of x and y, i.e., result = x * y. 
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.