/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/core/core_func_swizzle.cpp /// @date 2011-10-16 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #define GLM_MESSAGES #define GLM_SWIZZLE #include int test_ivec2_swizzle() { int Error = 0; glm::ivec2 A(1, 2); glm::ivec2 B = A.yx(); glm::ivec2 C = B.yx(); Error += A != B ? 0 : 1; Error += A == C ? 0 : 1; return Error; } int test_ivec3_swizzle() { int Error = 0; glm::ivec3 A(1, 2, 3); glm::ivec3 B = A.zyx(); glm::ivec3 C = B.zyx(); Error += A != B ? 0 : 1; Error += A == C ? 0 : 1; return Error; } int test_ivec4_swizzle() { int Error = 0; glm::ivec4 A(1, 2, 3, 4); glm::ivec4 B = A.wzyx(); glm::ivec4 C = B.wzyx(); Error += A != B ? 0 : 1; Error += A == C ? 0 : 1; return Error; } int test_vec4_swizzle() { int Error = 0; glm::vec4 A(1, 2, 3, 4); glm::vec4 B = A.wzyx(); glm::vec4 C = B.wzyx(); float f = glm::dot(C.wzyx(), C.xyzw()); Error += A != B ? 0 : 1; Error += A == C ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_ivec2_swizzle(); Error += test_ivec3_swizzle(); Error += test_ivec4_swizzle(); Error += test_vec4_swizzle(); return Error; }